The Dreamcast is a system with a sizeable fan base, even to this day. There’s a reason for that, beyond it containing Sega’s last system-scale software push and being the first polygonal system to care about long-term visual fidelity. Why? It’s because it was, for all intents and purposes, an arcade system, and like the Neo Geo before it, it enjoyed the pick-up-and-play, attention-grabbing fare that framework brings. Unlike the Neo Geo, though, the Dreamcast had a four-player party play focus.