WingDamage.com writes:
"A fighting game serving as a sequel to an RPG? It sounds crazy. RPG fans aren’t necessarily into the absurdly precise input of fighters just as fighting fans don’t necessarily care about lengthy stories. But like the groundbreaking discovery of combining chocolate and peanut butter, Persona 4 Arena really works.
Arc System Works is known for stacking copious amounts of mechanics onto their fighting systems, and Persona 4 Arena is no exception. It’s for that reason that the level of accessibility on display here is so surprising. The tired old adage of “easy to learn, tough to master” is in full force."
It's hard to imagine a time before Persona spin-offs, but Persona 4 Arena marked the turning point from a humble RPG series to something greater.
Persona 4 has been an incredibly popular series for Atlus over the years. After its initial release on the PlayStation 2 in 2008, it has received a remake, multiple sequels, and various adaptations. Out of all of the ways that fans imagined their favorite characters interacting on screen, seeing them beat the life bars out of each other probably wasn’t what they had in mind. Today, we’ll be taking a closer look at one of the most interesting genre crossovers of the early 2010s, Persona 4 Arena.
Atlus’ Persona series has exploded in popularity. This means there are not only mainline installments, but also ports, updated releases, reimaginings and spin-offs. There are all interesting games that do cool things with elements from the series, but it is also a series where you probably shouldn’t go and begin with the very first game. Fortunately, it isn’t difficult to find a good starting point.
Frome what I remember, the PSP version of Persona 3 added the ability to command your teammates in battle? There was something different/better about battle for the PSP one. I remember noticing because I played 4, started 3 on PSP, then started over when i got the ps2 version.
I would def recommend playing either 3 or 4 before 5. the menus and the colors and fonts and everything in 5 was just SO MUCH to get used to. I felt like it was a comic book and an episode of JoJo at once. Amazing game, though lol
Does it "feel" like a persona game somewhat? Does it incorporate rpg elements into the gameplay (like elemental properties (ice vs fire, etc)? Would a non fighting genre player be able to get into it? (I hate how nowadays fighting games just spam combos without any way to escape or counter)