Day One DLC, Multiplayer and THAT ENDING! It all combined to make Mass Effect 3 one of the most contentious games in recent memory. But was it all just hype of our own making?
Earlier this year, BioWare was hit with layoffs as part of a downsizing of parent company Electronic Arts, but fans have been reassured that the next Mass Effect game hasn’t been impacted. Likewise, Dragon Age: Dreadwolf’s development is still churning along, with BioWare putting it at the forefront of its focus and rumors suggesting that it could launch sometime later this year. Fans might be getting another look at the long-in-development Dragon Age: Dreadwolf at the Summer Game Fest in June.
If the recently posted job offering for a temporary development manager is any indication, BioWare could have yet another surprise up its sleeve for when Mass Effect 4 and Dragon Age: Dreadwolf are nearing completion. This mystery BioWare video game could truly be anything, from another spin-off of its two major properties to something entirely new. All there is to go on at the moment is a vague mention in the job posting, and it might still be some time before BioWare is ready to confirm any new games in its pipeline.
So a studio that spent years on anthem then this dragon age thing is now also working on another ip along with mass effect,
You think they would be worried that there brand has been on 3 major screw ups
Dragon age 3 launched broken with the frostbite engine yes its a good game but you can see in the late game how rough it was
anthem......
Mass effect 4 well that dev team was fired so yeah.....
They should make sure this new dragon age is a goat instead of putting more work on the table
How about they focus on those games and not over extend themselves? We don't need another Anthem.
Bioware died after Inquisition (some would even argue after ME3). They are no longer the same company.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Hype created by the critics that gave ME3 a free pass and then called the people that dared to disagree with them, "entitled". People expected better than the first two. It wasn't even as good as the first two.
When ME3 is good, it is very very good. When it is bad, it is horrid. There were several moments within the game when I was genuinely choked with emotion. Something that was not so powerfully provoked in the previous 2 games. For me that is a positive achievement within a gaming medium. The ending was what it was. I don't know whether sci fi as a genre within gaming that is difficult to provide a universally satisfying ending especially concluding a trilogy. There have been successful concluding novels of a trilogy that have relied on a deus ex machina. Peter F Hamilton's recent trilogies have fallen into the same trap and may be considered weak endings after the wonderfully wrought work that proceeded in the previous two books of each respective trilogy. Would ME3's endings have worked in another medium? Perhaps, perhaps not?
It was perhaps brave to attempt something different from the traditional rpg ending, but was it appropriate? After two games laying the foundation for an epic confrontation, I think not. Those gamers who invested right from the start of the franchise deserved to be rewarded for their loyality to and love of Mass Effect. This is not entitlement but a challenge to be met, and through artistic licence exceeded. Do not react but refine. Do not pander to all gamers at the end of the trilogy but embrace those who have been with the franchise from its beginning (or part two for our ps3 brethen).