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Is OnLive Cloud Gaming Service Dead?

Rex Wong:

A dark cloud had been hovered over the cloud gaming pioneer OnLive all day Friday as it was on death watch after reports that employees were leaving in mass with boxes in tow in the company's parking lot as the company was rumored to be prepping for a bankruptcy filing. Then late Friday, the company issued a statement announcing the sale of its assets to an unnamed buyer that would continue the cloud gaming service. We talked to CEO and Founder Steve Perlmean in happier times as he talks about OnLive's products and mission in this exclusive video interview.

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OneAboveAll2778d ago

It was only a matter of time. I knew it would fail hard. Cloud gaming is garbage at the moment. And it will remain so until peoples internet connection is GB/s as a norm instead of MB/s.

I tried out this service and despite having a 50Mpbs connection It looked like I was playing a video game in YouTube quality. The controls were sluggish with poor input time as well.

GribbleGrunger2778d ago (Edited 2778d ago )

I'm not entirely sure what went wrong for you. I tried a demo of Witcher through facebook on Gaikai. I have a 10mb internet connection and but for the very occasional blip, it ran very smoothly. 50mb should run it pretty well.

However, I do agree that the internet isn't ready for it just yet. Perhaps a demo or two and games that are less tech heavy like PS1 or even PS2 games.