40°

A Message from A Special Place

Do you love the rustic and timeless feel of Northeastern America? The cliffs, the forests, and the brisk air? Does the tranquility of a secluded and close-knit town make you feel right at home? Need a good place to settle down with the wife and kids? My good friends, I was much like you. I tired of the hustle and bustle of the urban life, took my car, and rode away. Rode away from a terrible life in the city…of debauchery, violence, and many other things I regret. There were more than a few tribulations, but I found the epitome of safe and hard-working American living. If you’re visiting or if you got a means to settle down, you can’t do much better than Silent Hill...

130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion1d 1h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8923h ago

Hope they use his vision in the game

Inverno23h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman7h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof23h ago

I wouldn't hold my breath on "bold".

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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Knushwood Butt242d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde241d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai241d ago (Edited 241d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde241d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.

160°

Silent Hill transmission coming May 30th 4.pm. PDT

Blooper Team will share game updates, a deeper look at the film and new merch.

-Foxtrot389d ago

This is make or break for the Silent Hill 2 remake, if it looks lacklustre then I think it's the final nail in the coffin for a lot of people. Nothing has been wow worthy since it's reveal.

Resident Evil 2 Remake, Resident Evil 4 Remake, the Dead Space Remake etc, it has a lot to live up to with the quality remake titles we've gotten recently over the years.

SmortBoie389d ago

While an expectation of the highest quality for such a revered title as SH2 is entirely valid, I feel that the comparison to the likes of RE2R/RE4R is a little steep. Capcom, Konami ain't (these days) and likewise, the SH franchise ain't nothing to the likes now in comparison to the juggernaut which is the RE franchise. A tempered level of expectation would do your appreciation that we're getting something at all a significant justice.
While from the shadows I often agree with your critisisms and opinions, I think you're being to harsh on this particular mid-level team and their passion project here. Sure, it would have been nice to get something of the vein Capcom can deliver, but the profit the SH franchise can conjure in 2024 is likely a far cry from the sure-thing RE is and the budget, no doubt, reflects the uncertainty. In the end, what we'll have here is a serviceable mid-level slow-burn, clunky exploration-based survival horror title that aptly revisits the setting, atmosphere and experience of the core Silent Hill essence in the modern gaming era. For some of us it's enough to be given a chance to be inside that world again, with the town rendered in better graphics than we've ever seen before by a team who obviously cares deeply for the lore of this franchise and is doing their best.
Was it a stupid idea to focus our first-look on a combat trailer? Definitely. It's the aspect I personally care least about. Will it be difficult to accept the modern direction of the characters, voice work and doubtless changes to to the story? Undeniably. But will I be delighted to experience this reimaginging of a game that shaped the very foundation of who I am as a gamer 23 years ago? Without. Question.

I think we need to ease off on expecting everything to be Naughty Dog level masterclass in gaming and just try more to appreciate what is. While we should expect quality from our hard earned dollars, and no doubt have the right to withhold them in defiance of shitty games, greedy corporate practices and buggy messes - we should also give credit where credit is due when the industry at least tries to compromise with us and deliver on what people want.

... would I have likely been significantly happier with a full-scale true modern remastering of SH2 instead of a reimaginging by an unproven studio. Lol hell yes brother. Alas.

389d ago
SmortBoie389d ago

No it ain't AMiles. Keeping the budget low doesn't please the folks that want RE2R quality but it does help keep the risk down on an unproven franchise and release. Maybe if the sales are great we'll see a bigger investment on the next title - it's just a SHAME Konami came out swinging with this title, on this budget, 12 years after the last franchise release instead of saving it for a series sales high point they worked up to - ala Capcom and RE. But we can lament what could have been til the cows come - I'm at least here for the what is, and still pretty excited for it.

389d ago
Sonic1881389d ago

I'm not that interested in it

purple101388d ago

ahhh sheeeee*t, I seem to have lost editing privilege on it too, so hope mods can change it for us!!

387d ago