G4: "Dust: An Elysian Tail is inconsistent, though the good tends to outweigh the bad. Missteps aside, the game is genuinely fun, and at the very least worth a try via demo. If nothing else, Dust offers an intriguing promise of things to come: if Mr. Dodrill could craft a game like this on his own, what could he accomplish with more?"
It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.
Mick Doherty has put together a list of indie games that, in his humble opinion, you need to play at least once in your life.
These are games made by a single developer. Serving as proof that you don't need millions of dollars and a team of people to make a amazing game.
I just can't get into this game.
I don't say this very often, but I kinda think there's TOO MUCH fighting in Dust. The mechanics are actually pretty good, but the way they have the hordes of enemies set up means that you are basically forced to fight wave after wave of monsters in every single area you enter and reenter, even if all you're trying to do is explore. It got really tiring for me really quickly.