Free-to-play is all the rage lately, with a few of EA's head honchos suggesting that it will be the main method of payment by the end of the decade. Is that a good or bad thing? 8Bit Envy weighs in on the subject.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.
It all boils down to how they do the free-to-play
If it's Buy-to-Win then I wont touch the game
I'm not sure free-to-play is exactly the way to go, but something needs to be done. I can't think of a better alternative. Maybe an honour system; "if you enjoy this game, pay what you think it's worth."
There's no simple answers, however you want to look at it.
I don't mind the subscription. But I would prefer a 'Pay as you go' model. I often buy a month here and there for MMO's, and then get bored. It works for me - but I'd rather pay for the actual hours I put in.
Free to Play often has too many limitations. And Pay to Win is a horrendous idea.
I wonder if a 'Pay per Level' model might work... So you get the first few levels free, then have to pay to 'unlock' every level after that. You could play as much as you like, but wouldn't gain any more XP until you've paid. There's no perfect answer.
All the free to play games ive played look mediocre so hell no.
No no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no