Complex: Storylines in video games have a storied history. While we won’t be expecting anything in the scope of The Brothers Karamazov anytime soon, storytelling has actually gotten much better over the years. Shadow of the Colossus was a masterpiece of quiet narration and Quantum Dream’s new, Beyond: Two Souls practically looks like a movie with some quick time events thrown in to make it interactive. But it took a long time to get here, and back in the day, some plots were paper thin to make way for the main attraction, which was the action and adventure of the title. This list showcases some the weakest story-telling in ye olde gaming history. Because saving a frog is apparently worthy of going on an adventure into the depths of the earth.