A writer realizes just how much Arkham City refined the first game's formula.
As someone who hasn't played City but beat Asylum for the very first time no more than a week ago, I obviously had a different experience than you. Still, I see where you're coming from. The mission structure was usually organized in such a way where I could grapple and glide from area to area with little time spent on foot, but having to traverse the entire island admittedly felt funky. Oh, and that damn elevator section...Even on Normal it sucked. As great as the hand-to-hand crowd control fighting mechanics are, the combat started to feel just a little too stagnant toward the end, with the only real enemies being generic brawlers or more annoying-as-hell Titans.
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