GameTap: Ninja Gaiden II Part 2 Interview

Thierry Nguyen of Gametap continues his interview with Tomonobu Itagaki, showing them an updated look at Ninja Gaiden II's opening level, and also discussed topics such as making the game more accessible to a wider audience. A sample of interview below:

Gametap: You've said before that you think a single-player game with no online should be a 20-plus hour experience, but in the modern age of Xbox Live and multiplayer, you can get away with a eight or nine hour single-player game and augment that with online multiplayer. Would that apply to Ninja Gaiden II?

Tomonobu Itagaki: I think we're very much falling in line with what we did with the first Ninja Gaiden in terms of creating a very solid, satisfying, and fulfilling single-player action experience. I had entertained notions of creating "Ninja FPS", for all of those people who want to play online, but this is still Ninja Gaiden, so we're still following that framework.

GameTap: Halo 3 has a full suite of community features, like video and screenshot functionality. Team Ninja and Bungie are friends, so are any of Halo 3's community features going to make their way to Ninja Gaiden II?

Tomonobu Itagaki: I think the saved films feature of Halo 3 is pretty cool, where you can save replays of your games. You need to remember that we come from the area of fighting games, so we've worked on replay technology for over 10 years. We've heard from fans who've played Halo 3 that they would like to see a similar thing in Ninja Gaiden II, so I'm considering how we might be able to implement that.

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