Erik Twice: "All my roleplaying experiences have been a wreck. With civilians getting killed on sight and players falling through the same trap door twice, I saw the games shatter and crumble before by eyes, the rules disappearing in a logical puff as our poor understanding of them made our punches more dangerous than the enemy’s machine guns. It just wasn’t a good fit. Surrounded by munchkins and guys a little bit too happy to see their own missions fail I started to seek a solo alternative, something I could happily play alone.
But I didn’t find anything! Everything I played just seemed forced and weak, like a bad novel with math, something made by people who had never got past dice rolls and stats.
And that’s when Wasteland came in."
Post-Apocalyptic worlds are a staple of the gaming industry. What better way to throw the player into a survival atmosphere than to take away all of the comforts of modern society and throw in roving bands of bandits, zombies, or other monsters for them to contend with? That’s why all the best post-apocalyptic games were born.
Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.
Wasteland 3 will be a party-based roleplaying game with an emphasis on deep reactivity, replayability, and strategic combat. It will be playable in single player and synchronous/asynchronous multiplayer, and released on Windows, Mac, Linux, PlayStation 4, and Xbox One.