300°

The Top 10 Game Sub-Plots That Are More Interesting Than The Main Plot

GS writes: Sub-plots are meant as the foil to the main plot. They might provide comic relief, they might deal with the theme from another perspective, they might let the characters rest between the main events, or at worst, fillers. But what they all have in common is that they are secondary to the main plot, and therefore less interesting and meaningful, yes?

Not always. Sometimes the sideplots happen to be more interesting or meaningful than the main ones. Here are 10 examples.

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gamingsymmetry.com
mistajeff4689d ago

For me, it's the intricate story weaved together from the narrative threads in the fallout new Vegas dlcs. Each episode is a self contained story that ties back into significant events in the Mojave wasteland, but they weave together to tell a story that successfully reveals the origins of the courier while managing not to imply anything about the quality of the player's character. Not only that, but lonesome road provides a hidden background to the main story that reveals new Vegas is as much of a sequel to fallout 2 as fallout 2 is to fallout 1. Not a direct continuation of events, but a chance to see the impact that the events of the previous game can have decades down the line. Not to mention that some of the dlc characters are some of the best characters I've encountered in any medium, ever. Not just games.

MadLad4689d ago (Edited 4689d ago )

Obsidian, despite whatever criticisms some people hold against the developer, are definitely strong in the writing department.

I really would like to see them work on another Fallout title in the future.

SolDojo4689d ago

I'll probably get a lot of disagrees on this but, I think New Vegas is one of, if not the, best game ever made.

The writing carries it so far, and the Shooter/RPG gameplay mix is very appealing to me. I turned off fast travel and used a motorcycle to get around the wasteland, giving the game a distinct driving aspect as well. So to me its a shooter/driving game/rpg, with all of the elements being excellent.

Likewise, the setting is beyond stellar, 50s themed future Las Vegas meets uber apocalypse. Amazing. I'm really not surprised Bethesda gave them the go ahead on this.

MadLad4689d ago (Edited 4689d ago )

I couldn't agree more. It's possibly my favorite game of this generation, and is easily in my list of top three games.

I never understood the hate some people held for the game. It did everything that Fallout 3 did, but better, and they accomplished this in about a third of the development time. They are a hard working group of very talented people.

To me, it's simply the true modernized sequel to the original games, where Bethesda, more or less, just created a high quality Oblivion mod. It was fun, but it wasn't a faithful Fallout game in most ways. It was too streamlined, focused too little on player choice, and the writing simply got the job done. Nothing more, nothing less. All things that Obsidian largely, largely improved upon with New Vegas.

mistajeff4689d ago

I wholeheartedly agree with what you guys are saying. I loved Fallout 3, but when I tried to go back and replay it after running through New Vegas twice, I got about 5 hours in before I realized I was extremely bored. The social interaction is flat-out bland, and the gameplay felt extremely lacking without the reputation and faction system that you could screw with in New Vegas. Even the shooting felt boring without any ammo types or weapon mods. Fallout 3 worked as an elder scrolls-style RPG, but definitely not as a Fallout-style RPG. The world wasn't fully realized (200 years after the blast and NO ONE knows how to farm? Shady Sands was a community based around farming, and that was 80 years after the war) and they completely butchered the lore. I've always felt that choice and consequence is the most important element to a good Fallout game, and Fallout 3's implementation felt extremely under-baked, especially next to New Vegas. I sincerely hope that Obsidian gets to use the license again, and if so, that they are given a REAL development cycle so their full vision can be realized. And hopefully, next time, Bethesda won't ax their QA testing.

Blacklash934689d ago (Edited 4689d ago )

I found Obsidian to have much better writing and characters, but Bethesda to have much better open-world design and atmosphere. I wouldn't call either of their Fallout games a masterpiece because both had their respective weaknesses.

Them co-developing FO4 would be cool beans. They would complete each other. Probably wouldn't happen, though.

Kin23g4689d ago

Totally agree with Morrigan's story being number 1 .. it really is the best side-story of all time, and it's one of the main reasons why DA:Origins is on my Top-3-Games-of-All-Time list.

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versusALL4689d ago

Totally agree with Mass Effect 2.

Hoje03084689d ago

Yet another site without a real writer on staff.

MrMister4689d ago

Whoa, am I the only one who thought that Laguna was Rhinoa's Dad, not Squall's?

WildArmed4688d ago (Edited 4688d ago )

Not really.

The game was pretty clear that Squall was Raine and Laguna's child.

Esp. since the moombas kept calling him Laguna due to having the same blood line.

Thou it is true that Laguna was in love w/ Rinoa's mom, but Rinoa was not Laguna's child.

A huge FF8 fan here <3

FinaLXiii4689d ago

A matter of opinion i didnt cared about laguna´s story very much actually.

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100°

Next Year, I Promise I Will Play A Different Character In Dragon Age: Origins

I've played the exact same Warden in Dragon Age: Origins for years. In 2025, I will finally make a different one. Maybe.

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thegamer.com
CoNn3rB166d ago

Tried it before, doesn't work. I tried to to play a Dalish archer but ended up being a Dwarf Noble warrior again, must be a bug

OtterX166d ago

Next year is tomorrow, so you'll start a new character tomorrow, right? 🤔

OtterX166d ago

It's not now, at least where I live. It's 2025 as of 2 hours ago. :P

Bercilak166d ago

Seriously? I play every playable character there is: a male human noble.

TheColbertinator166d ago

My preferred origin is Dalish Elf Archer that recruits the Templars, Baelen's Dwarves with Golems and Dalish Elves. Took me 3 playthroughs to lock down a "true" file for me. What a game.

165d ago
130°

Does Dragon Age: The Veilguard Top Dragon Age: Origins?

How does BioWare's latest stack up against its best offerings?

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gamingbolt.com
LordoftheCritics223d ago

LOL

DAO pioneered a new era for cinematic rpgs while Vainguard pioneered well shampood hair.

VenomUK222d ago (Edited 222d ago )

I bought Dragon Age: Origins at launch and I enjoyed it. It didn't pioneer diddly squat. What did it do that Mass Effect hadn't done already?

Armaggedon222d ago

People miss variables easily.lol

TheNamelessOne222d ago

Long story - no
Short story - no

Armaggedon222d ago

Depends who you ask. For me it did, and dragon age origins is still to this day my most replayed single player game.

MeatyUrologist222d ago

Wow, so sounds like you would put Veilguard up there as an all time favorite? Just curious what you love about it. I'm about 10 hours in and nothing has really grabbed me other than the gorgeous environments and animations

Armaggedon222d ago (Edited 222d ago )

What I liked about dragon age has always been the lore. Origins introduced concepts, but they didn’t really start toying with it until dragon age 2. Veilguard still has the lore and sense of mystery for me, but it also has the combat. I am more of martial arts kind of player. Games like Devil may cry, wo long fallen dyansty sekiro, or fighting games are what Im usually playing if I am not playing an rpg. I usually like role playing a super strong warrior, which this game lets you do, and it lets me concentrate on my specific character. One of the things keeping me from playing Baldurs Gate 3 offline is the fact that I have no choice but to control all of my team members. For me, that takes me out of the role playing experience when I am a gallant knight that has to always use a mage or rogue in combat. It was alot better playing with friends though.

For a game to be “good” for a player, it has to have a hook, and veilguard has several things that hook me in from combat, loot, to lore, and even the characters. Some games just dont have a popular hook that rakes in alot of people, so I always understand if someone doesnt like a specific experience. But when people start saying things are trash, thats when I say it gets borderline disrespectful.

SoloZelot90222d ago

In what way is the combat and build diversity good?

Devil may cry has the style meter that encourages good combat. It also has enemy variety...veilgaurd doesn't. Veilgaurds builds are pretty much non-existent. The itemization is boring due to its extreme linearity.

As far as lore goes...I guess you're fine with them butchering the qunari.

Armaggedon222d ago

. If people can have fun with souls game combat, they should be okay with the combat in veilguard? Learn to view a games attributes in respect to the entire game instead of viewing everything in isolation. Devil may cry, all you do 98 percent of the time is beat the crap out of stuff….. of course its going to have more enemy variety and deeper combat. Thats the whole game😂
I dont too much care for what they did with the qunari, but Im not going to get caught up on it. Only an empty cup can be filled.

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Armaggedon222d ago

In terms of traditional rpg aspects, origins wins. In terms of scale, presentation, and refined simplicity, Veilguard wins. Its not as simple as game A is better than game B, we have to set parameters

For example: Are there people that think origins is better? Yes, alot of them. Is it though? That is debatable.

SoloZelot90222d ago (Edited 222d ago )

Huh?

Okay in terms of story and choices as well as outcomes and character progression and writing...origins does it better.

In terms of combat decisions, diversity in encounters and strategies as well as meaningful power progression and itemization...origins does it better

In terms tone...that's more a preference...I'm not a fan of the change in direction....prefer dark fantasy and gore that origins brought.

I will give you the simplicity and eye candy vistas though the graphics have less to do with the game and more to do with videogames graphic progression. As far as simplicity...yes 100% veilgaurd wins there. The combat is so simple and mundane it is made for the casuals too busy on their phones to care too much about complex systems.

And before you tell me that the writing being bad is my opinion ..first maybe go check what actual writers have to say about it. People go for degrees about this type of thing.

Armaggedon222d ago (Edited 222d ago )

They follow a certain set of rules that is decided upon by the supposedly fallible, as to how things are supposed to be done. Does not make them untouchable because they have a degree. What they say is of interest, but it should not be considered gospel by anyone with awareness of how things work in this existence. I have bested opponents that are considered professional level, and Im not one myself. I have likewise learned from those not considered to be at my level in a specific area. Alot of that is subjective. In terms of character progression, Im seeing more in veilguard. In terms of story, it was simply gather treaties to fight darkspawn. This game is very similar: collect people to help stop the evanuris. Im more invested in this. The evanuris debit, is akin to Madara Uchihas build up and subsequent appearance in Naruto. They have been building towards this for three games. For me, what I am experiencing is hooking me in far more than origins.

And what is meaningful power progression? I never get to make the Sage of Strength true to form in these rpgs because warriors are always so normal, never possessing the herculean strength to role play the way I want. This game is one of the only rpgs I have played where the warrior feels superhuman. Whos to say that causing an earthquake with a stomp is not more meaningful to me than what origins has? Origins is more tactical, but more meaningful? Debatable
When setting these parameters, it is of paramount importance to detach oneself from personal bias, otherwise it will defeat the purpose.

SoloZelot90222d ago

Only for those with tremendously low standards and/or who are trying to push an agenda into gaming.

I'm thinking it's really just the former...that's what I hope anyways.

In no way, shape or form does this game come even remotely close to the nearest galaxy far away from dragon age origins or dragon age 2 for that matter.

Armaggedon222d ago

Lets not get hyperbolic now.

jznrpg221d ago (Edited 221d ago )

I really disliked 2 so I doubt it’s worse than that one but I am haven’t played Veilguard yet so I can’t say until I do

SoloZelot90221d ago (Edited 221d ago )

2 is my favourite for 2 reasons. Companions were all incredible...it's where we got varric after all.

And the events after each act actually have meaning. Sure the end state doesn't vary much but the storytelling surrounding each act ending as well as the possible outcomes is magnificent. I won't get into spoilers but loved that about the 2nd. I'm willing to have my mind changed but I've yet to encounter anyone able to tell me specifically what was so horrible and detrimental to the second that you don't also get in something like inquisition.

Inquisition is up there with it for me. I can recall all companions or most from both games and remember them fondly. Same for Kotor. But with inquisition I can't recall a single character outside of solas and the woman templar but only slightly to be honest.

jznrpg221d ago

I’d guess it doesn’t top it for me as I really enjoyed the first game but I can’t say for sure without playing both of them

Armaggedon221d ago

Depends on what you liked about origins. If it was the story and lore buildup, then you will probably be fine. If its the roleplaying aspects, veilguard is probably a hard pass because the rpg aspects seem extremely light, especially compared to dragon age origins. Choices and consequences do exist, but they seem to be small scale so far.

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50°

Playstation Icons: Squall Leonhart

Gary Green said: Tempting as it is to dedicate our first installment of PlayStation Icons to a franchise-leader like Crash Bandicoot, Spyro, or even Sackboy, instead I’m choosing a character that I, like so many others, connected with on a personal level. He’s a moody, world-weary teen, a proud loner with no time for the drama of others, and yet he’s also a hero just waiting for the motivation to unleash his full potential. He’s a warrior. He’s a leader. He’s the king of internal monologues. It’s time to meet Squall Leonhart.

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pslegends.com