GS writes: Sub-plots are meant as the foil to the main plot. They might provide comic relief, they might deal with the theme from another perspective, they might let the characters rest between the main events, or at worst, fillers. But what they all have in common is that they are secondary to the main plot, and therefore less interesting and meaningful, yes?
Not always. Sometimes the sideplots happen to be more interesting or meaningful than the main ones. Here are 10 examples.
I've played the exact same Warden in Dragon Age: Origins for years. In 2025, I will finally make a different one. Maybe.
Tried it before, doesn't work. I tried to to play a Dalish archer but ended up being a Dwarf Noble warrior again, must be a bug
My preferred origin is Dalish Elf Archer that recruits the Templars, Baelen's Dwarves with Golems and Dalish Elves. Took me 3 playthroughs to lock down a "true" file for me. What a game.
How does BioWare's latest stack up against its best offerings?
LOL
DAO pioneered a new era for cinematic rpgs while Vainguard pioneered well shampood hair.
In terms of traditional rpg aspects, origins wins. In terms of scale, presentation, and refined simplicity, Veilguard wins. Its not as simple as game A is better than game B, we have to set parameters
For example: Are there people that think origins is better? Yes, alot of them. Is it though? That is debatable.
Only for those with tremendously low standards and/or who are trying to push an agenda into gaming.
I'm thinking it's really just the former...that's what I hope anyways.
In no way, shape or form does this game come even remotely close to the nearest galaxy far away from dragon age origins or dragon age 2 for that matter.
I’d guess it doesn’t top it for me as I really enjoyed the first game but I can’t say for sure without playing both of them
Gary Green said: Tempting as it is to dedicate our first installment of PlayStation Icons to a franchise-leader like Crash Bandicoot, Spyro, or even Sackboy, instead I’m choosing a character that I, like so many others, connected with on a personal level. He’s a moody, world-weary teen, a proud loner with no time for the drama of others, and yet he’s also a hero just waiting for the motivation to unleash his full potential. He’s a warrior. He’s a leader. He’s the king of internal monologues. It’s time to meet Squall Leonhart.
For me, it's the intricate story weaved together from the narrative threads in the fallout new Vegas dlcs. Each episode is a self contained story that ties back into significant events in the Mojave wasteland, but they weave together to tell a story that successfully reveals the origins of the courier while managing not to imply anything about the quality of the player's character. Not only that, but lonesome road provides a hidden background to the main story that reveals new Vegas is as much of a sequel to fallout 2 as fallout 2 is to fallout 1. Not a direct continuation of events, but a chance to see the impact that the events of the previous game can have decades down the line. Not to mention that some of the dlc characters are some of the best characters I've encountered in any medium, ever. Not just games.
Totally agree with Mass Effect 2.
Yet another site without a real writer on staff.
Whoa, am I the only one who thought that Laguna was Rhinoa's Dad, not Squall's?
A matter of opinion i didnt cared about laguna´s story very much actually.