The Indie Mine interviews veteran indie studio Frogdice about their legacy, their latest game Coin 'n Carry, and the problems with the Facebook games
GameZebo: Without getting too deep in a review of a free-to-play browser game, we’re all looking for a purpose in life. FrogDice took this idea and put it into Coin ‘n Carry, where there’s a reason for everything. Mini-games, crafting and shopkeeping live together in perfect harmony, which is great. The only problem is that it isn’t quite as fun as it sounds like it should be.
So many social games out there are painful clickfests with little or no actual game design behind them. Frogdice Games looks to break away from that with their new social web game, Coin 'n Carry.
In Coin 'n Carry, you are a medieval shop keeper trying to make your mark in the world. You play mini-games to earn resources and recipes, you craft items, and you sell them in your shop.
Along the way you compete on leaderboards, make friends, help or get helped by your friends, collect things, and engage in a variety of strategic and tactical decision making.
This article explores the design of Coin 'n Carry while also delving into some of the intricacies of this segment of the gaming market.
Coin 'n Carry can be played on PC or Mac, Android Phones, and Android tablets.
I am a huge fan of the social game genre, but I have been really disappointed by how shallow most of the games are. As a result, I pretty much stopped playing them.
I have kept an eye on the genre in hopes that perhaps some serious game designers would enter the space, and perhaps this is a sign that at least one has.
I checked out this game Coin 'n Carry and so far it looks amazing.
The article itself does a good job explaining the basics, but perhaps just as interesting are some of the comments about social games in general and the negatives to hosting your game on Facebook.
Great read.
I thought this was going to be about arcade cabinets on caster wheels.