60°

Wii Facing Plastic Shortages?

Nintendo has gone through hardware shortages with the DS. They've gone through the same hell with the DS Lite. And now it seems they're having plastic shortages with the Wii?

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elektriq.com
50°

Why a Survival Mode For The Next Animal Crossing Isn't as Wild as It Sounds

The Animal Crossing franchise may lean towards casual gaming, but it has laid the foundation for a future title to have a survival mode.

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gamerant.com
60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide1d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos23h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb20h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly17h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid63815h ago

Indie devs dont make multiplayer games?

Si-Fly13h ago

Read the article dude 👍🏻

Flewid63813h ago

Read the article. Same question.