Assassin’s Creed 3: ‘Making games too long is disastrous’ – Ubisoft

Assassin’s Creed 3 creative director Alex Hutchison has revealed to VG247 the true scope of the studio’s upcoming open world title, and warned of the dangers of making games too long.

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detroitmademe2269d ago

making them too short is also disastrous.long games r great as long as the gameplay is good enough.ocarina of time was a long game,felt like it anyway.

knowyourstuff2269d ago

More variety is usually better if you know how to implement it approprately. This means better design and thought put into extra features needs to be made.

gaffyh2269d ago (Edited 2269d ago )

You can also look at it another way though, and that is that if only 20% of people who buy your game play the entire thing, that means the majority of people never finished your game. So you wasted time and money developing this game that only one-fifth of people finished. I'm sure that there are some long games that people complete, i.e. Skyrim (Platinum FTW), but from a developer perspective, it's better to make a game that's half as long as what they'd normally make and get 80% of people finishing the game, than the other way around.

If people finish the game, that means they are more likely to buy the next game. How many sequels of a game have you bought where you didn't finish the previous game? With the exception of certain blockbuster titles, you probably can't name many.

Of course, if you can make a game that is long AND good, then great. But that's not usually the case for most games, so it's better to stick with a slightly shorter (obviously not 4 hours) game, with more polish imo.

AKS2269d ago

Quality seems to be much more important than duration. A great game can be as short as Journey or ICO or as long as Skyrim.

A terrible game, on the other hand, can be any length, and a lengthy bad game is just as lousy as a short bad game.

Reibooi2268d ago

I always kinda like the Batman Arkham City model. The main story isn't mega long but once you beat it you have a metric crap ton you can do with finding all the Riddler trophies, Finishing up side quests, challenge maps and of course new game +.

I think that is the perfect way to do it because the game isn't overly long for those who just want to see the story but for those who want more out of the game there is always something to do.

Yi-Long2269d ago

.... then selling it later on as DLC, is even more horrible.

Assassin's Creed 2 had that problem.

Seventh_Blood_Reborn2269d ago (Edited 2269d ago )

Yes, but it had also another problem, a bigger one: after the first 15 hours it gets boring.

It was a very good game, but at the core the mechanics were not manifold enough for a game that lasts so many hours.

I like both short and long games, it all depends from solidity of the gameplay.

PS: I hate this DLC trend too.


"In the end a game needs to find the right length that keeps the player engaged, with out boring them"

I agree, Skyrim is another good example.

Yi-Long2269d ago

... I bought the GOTY version of AC2, and I never felt it got boring. It was all -just- right, when it came to length and diversity of setting and gameplay. Great game.

I would have felt ripped off if I would have bought the normal edition, and found out some 'fragments' were missing, and only available if you BOUGHT them as DLC.

Sickening DLC-milking by Ubisoft.

Nimblest-Assassin2269d ago

As someone who bought both sequences... they really did not add much to the story or the gameplay... and if they were parts of the game.. it would have hampered the story in my opinion, as sequence 11 ended very well, and the time skip was good... sure their excuse of "oh the animus data is corrupted, we need ten bucks" was a bad decission, but Ac2 had a good length, and if sequence 12 and 13 were included, people would have complained as they both would have felt unecessary, as sequence 12 was all fetch quests, and 13 was all about killing people

Not the best DLC available for sure... and hopefully Ac3 has worth while dlc (im hoping for something along the lines of elder scrolls and borderlands.... or even GTA4 and red dead redemption in terms of their dlc)

The Davinci Dissapearance was pretty good, but it was short

Im cautious about the season pass, as those always squander content with meaningless stuff

ex: Uncharted 3, Max Payne 3,etc

Nimblest-Assassin2269d ago

It really depends on variety, and something that keeps the player engaged.

A good example of a game that lacked variety was Max Payne 3.... its still a very good game, but I couldn't play it for extended periods

Also short games are also disappointing, especially with the 70 dollar price range (force unleashed 2 says hello)

In the end a game needs to find the right length that keeps the player engaged, with out boring them

MostJadedGamer2269d ago

There is no such thing as a game being too long. I been playing games since the Atari days, and there has never been a time where I thought this game is too long.

DaReapa2269d ago (Edited 2269d ago )

Same here, and agreed. This "too long" mentality is one that developed this gen. Sounds like more of an excuse, and precursor, that AC3 is possibly going to be the shortest of the series.

yuval1522268d ago (Edited 2268d ago )

This,The longer the game the more it's worth the money. you can buy a 60$ game that lasts 4 hours or buy a 60$ game that has 20 hours(quality also counts),what will you pick?

Maybe they are just saying it as an excuse to cut the game and release it as DLC.

lastdual2268d ago (Edited 2268d ago )

But some games pad out their length with repetitive sidequests, etc.

A game shouldn't be long just for the sake of being long. The game's length should serve the story and gameplay vision of its developers.

Just like a good film or book, the right length is the length that fulfills the creator's vision, not some arbitrary checklist of "how long a game should be".

aquamala2268d ago

Max Payne 3 is too long, it just goes on and on, I never finished it

+ Show (1) more replyLast reply 2268d ago
showtimefolks2268d ago

i just don't have the time i use to when games could be 40hrs and i can finish them now a days anything over 10hrs is perfect for me. AC series all games are 20-30hrs long but i rather them make it 15hrs but make it an unforgettable experience

instead of having useless side missions how about spending that time making sure the game is balanced and the content that's in the game is absolute blast to play

than there are games like borderlands where i can create the time because the gameplay so so much fun. AC series has had the same boring,dull gameplay for a while now how about spicing things up a but

for all the hate on COD and other FPS well AC series is just like COD same gameplay with different coat of pain but AC3 is changing things up hopefully for better

Ashunderfire862268d ago

Making a 5 hour game, and rehash multiplayer is disastrous... Cough Cough... Call of Duty... Cough Cough.

TooTall192268d ago

Terrible example for this topic. People play COD mp or zombies for hundreds of hours.

Irishguy952268d ago

Length is not a problem imo, the dev needs to make sure it doesn't get repetitive is all

+ Show (4) more repliesLast reply 2268d ago
RuleNumber52269d ago

Agreed, cutting games simply for the sake of cutting them is more damaging. If there is a reason to tell a part of a story then it should be there regardless of length. Besides longer games provide people with a greater sense of getting their money's worth. I know I do. MW3's campaign was a joke and far too short, but then again in that world it's all the same anyway so might as well make it short.

AsheXII2269d ago

Adding fluff just to prolong a game more than it really has to also damages the pacing and story. Balance is extremely important.

prototypeknuckles2269d ago

ill say it again UBISOFT SHUT UP.

RuleNumber52269d ago

Yeah I mean it is more Alex Hutchinson who is always running his mouth but I agree.

ame222269d ago

Hmmm...sounds like this could have the shortest story campaign in the franchise.

Primal Rex2269d ago

Yeah we may get our moneys worth how dare we