The Future of Gaming in Virtual Reality

IGN - Standing next to id Software’s John Carmack, I almost lost my balance and fell over during the first few seconds of playing Doom 3 on a prototype Rift virtual reality headset, an ugly wad of electronics attached to an elastic ski goggle band.

While wearing the headset I still had to press buttons on an Xbox 360 controller to switch weapons, move forward and fire, but aiming and looking were accomplished simply by turning my head. It was surreal and surprisingly responsive. After the initial disorientation and dizziness dissipated, I was entirely immersed within the world, with the game’s visuals wrapping around my entire field of view.

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