The Story Mechanic Part Three: A Conversation with Edmund McMillen

“For me, it’s less of a message and more of a conversation”.

GodisaGeek: "Edmund McMillen hits on it easily and succinctly; stories in games are difficult. What makes them different from other media, what makes us demand so much of them, is that fundamentally they demand something from us in return. It is rare in TV, film or books that a story is so hidden from us that we have to actively engage in finding it. Characters and plots usually wash over us, pouring out of screens and pages like fast flowing water. In games, we have to succeed at something to be rewarded with story; kill a boss, master a technique, grasp a hidden meaning. We have to dig with our fingers for the tiniest drop."

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