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Dead Space 3: Why 'dumbed-down' action game additions you're scared off, actually make it better

GamesRadar - Co-op. Proper machine guns. Cover-shooting against human enemies. Loads of ammo. Co-op. All of these things more often than not utterly ruin a horror game (especially co-op), so I'd been scared of Dead Space 3 for all the wrong reasons since its E3 2012 reveal. But now I've played it, I can happily tell you than none of the above makes this second sequel any less true to its brutally disturbing roots. In fact they make it even better.

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Megaton2725d ago

I guess EA's check cleared.

brish2725d ago (Edited 2725d ago )

The spelling depends on where you are from.

"Cheque (or check in American English) is a document that orders a payment of money from a bank account."

en.wikipedia.org/wiki/Cheque

^ type this in your browser. n4g incorrectly flags it as spam when I put the url!?

StayStatic2725d ago

I never knew that lol thanks brish :)

Sog2725d ago

Pretty much everything the author of this article said amounts to "the game is hard, therefore you will worry about dying, which is the same thing as being scared"

theWB272725d ago

Seems gamers have become that insane old woman that lives by herself.

She's watched as the neighborhood has grown and new people have moved in. She's suspicious of every activity, calls the cops cause a little noise is heard from the neighbors back yard. She thinks everything about this new generation is stupid. Change is going to ruin society. The worst part is she's been feeling the same way since she was little..looking back she's made the same complaints over and over and over and over and over and over and over and over.

Insanity- doing the same thing over and over and expecting different results.

In other words..gamers complain and moan about games changing...all they want is for them to be exactly how they fell in love with it...but different.

2725d ago
KwietStorm2725d ago

There was nothing with Dead Space as it was, so you're insanity reference is null. There is also a difference between gradual change in that of a neighborhood versus the sequel to a movie, book, or game, all of which will only release months and years apart, making drastic changes to established themes and presentations.

theWB272725d ago

I'm glad you caught the fact i was speaking of gaming in general. Dead Space happens to be one of those titles that gets complained about. There isn't much difference at all either...they instituted a dodge button- a pretty sudden change. An unwanted family moves into the house next door-pretty sudden and drastic change. The gradual change on dead space-the main character has gradually from a scared guy who didn't know what these monsters were...to a guy who has learned their weaknesses and learned to survive over 3 games.

There was nothing with Dead Space as it was? Are you saying you didn't like it ever? Cause if you didn't then your response is null.

KwietStorm2725d ago

Its supposed to say there was nothing wrong with Dead Space. That's why these types of changes are unnecessary. There isn't much change? Not in this article, but they made clear statements like universal ammo pickups, much more readily available ammo, and of course we know about a cover system and other things. These aren't big differences? They obviously are preparing you to shoot shoot shoot more often than not, without even worrying about ammo. And you keep using irrelevant comparisons. An "unwanted" family moving next door? You have no control over that. Everything that Dead Space does is completely a result of EA. And of course the main character has adapted to the 'resistance' over the course of 3 games. What else would he do? That doesn't have anything to do with turning it into an ammo laced coop action game like RE5.

theWB272725d ago

How is it irrelevant...fans have no control over what they're doing to the game which makes them the old woman.

The neighborhood is the gaming industry changing with the times.

Moving next door means it's a game YOU like that is changing which means it hits a little closer...hence the family moving next door.

The neighborhood and the house didn't really have to change...but they did. The old woman (gamers) don't like it. The other neighbors(other gamers) don't mind the change because they realize things happen but it doesn't mean the quality of the neighbor(game) is getting worse. They're just a little different than what they're used to.

While Dead Space might have fine to you...it wasn't selling enough. EA stated that it needed to sell so many copies in order for the franchise to continue. So you broaden it...the analogy is gamers think it's about THEM because a few post on a board. Can you imagine how many stout gamers didn't buy Dead Space and seeing it now they might. It's a business above all.. they need to sell copies. Resident Evil 2 would NOT sell if it remade to the T with updated graphics. That game and the controls and camera are archaic to say the least...so you evolve and push it forward. YOU may not like the change...but companies don't mind losing a few hundred gamers to gain a few million more in sales. You may not like it but it is what it is.

-Mezzo-2725d ago

I really hope they done mess it up.

Kyosuke_Sanada2725d ago

Judging what I heard they done goofed.

2725d ago
Kyosuke_Sanada2725d ago (Edited 2725d ago )

Nothing is wrong with change WHEN it enhances the series identity. Metal Gear Solid 4 and Haunting Ground (a.k.a Clock Tower) are perfect examples because even with the new look and additions their MO's still remained the same. You never supposed to completely disregard the foundation the game was built upon but add (or take away stuff) that not only makes it be the best in it's genre but able to take it to another level.

The change they are asking for is like ordering chicken alfredo but being served KFC instead. I mean more people love KFC (hell even the customer him/herself) and it has chicken in it but it's not what they ordered at all.

What Dead Space and Resident Evil are doing is the impossible which is trying to make horror appeal to the mainstream which unfortunately it never will no matter how great it is. I mean The Shining which is what "critics" regard as the best horror of all time still barely made it in the top 100 movies in history because of the genre it was in.

What more developers in horror need to do is stop asking the question of "What are gamers into these days?" but ask themselves "What can we add to take fear to the next level for our fanbase?"

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