MMGN.com writes: Whether you love them or hate them, exploits and glitches will always be a reality in competitive multiplayer. While many are harmless, amusing or stupid, spawning from player exploration and gameplay manipulation, there have been some major unintended or unforseen broken bits within our beloved multiplayer titles over the years that have had serious and/or game-breaking impact on strategy and playstyles.
It's safe to say not all of these exploits are fondly remembered for simply being charming or funny. We take a look at some of the most notorious known exploits to come out of multiplayer gaming.
A mix of first-party and third-party GameCube games should be available on Nintendo Switch 2's app.
All of the Super Smash Bros. games are incredible, but which one stands as the mightiest of them all and has the best modes?
To me smash brows Melee is my all time favorite. I can't tell you how many hours I played that game between friends and family. When I was a kid, my parents couldn't afford a gaming console so I had to go somewhere that had an arcade like setup with the only difference being instead of arcade cabinets, they had big screen crt TV's and gaming consoles setup. I would go with my friends on special occasions after school or with my family on the weekends.
I would meet and make new friends at that place as we were all gamers and we also brought our game boys and would trade pokemon. I don't think those places exist these days but back then, it was easy to meet like-minded people and have fun for hours.
Well, I’ll add my extremely subjective ranking too. I won’t include the 3DS version as I don’t owned it. I did play it for a few minutes though.
5. Brawl.
4. N64 Smash
3. Ultimate
2. Wiiu Smash
1. Melee
Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.
The goldeneye one never really upset me since we never took it seriously when we played it. Hell, most of the time we would set the time limit to unlimited and just goof around for a while.
wall bouncing isn't a exploit, its a feature.