150°

The Most Notorious Multiplayer Gaming Exploits

MMGN.com writes: Whether you love them or hate them, exploits and glitches will always be a reality in competitive multiplayer. While many are harmless, amusing or stupid, spawning from player exploration and gameplay manipulation, there have been some major unintended or unforseen broken bits within our beloved multiplayer titles over the years that have had serious and/or game-breaking impact on strategy and playstyles.

It's safe to say not all of these exploits are fondly remembered for simply being charming or funny. We take a look at some of the most notorious known exploits to come out of multiplayer gaming.

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ps3.mmgn.com
Cerberus294717d ago

The goldeneye one never really upset me since we never took it seriously when we played it. Hell, most of the time we would set the time limit to unlimited and just goof around for a while.

General Shrooms4717d ago

wall bouncing isn't a exploit, its a feature.

70°

9 GameCube Games We All Want To See on Nintendo Switch 2

A mix of first-party and third-party GameCube games should be available on Nintendo Switch 2's app.

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hardcoregamer.com
90°

All Super Smash Bros. games, ranked

All of the Super Smash Bros. games are incredible, but which one stands as the mightiest of them all and has the best modes?

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destructoid.com
DivineHand125142d ago

To me smash brows Melee is my all time favorite. I can't tell you how many hours I played that game between friends and family. When I was a kid, my parents couldn't afford a gaming console so I had to go somewhere that had an arcade like setup with the only difference being instead of arcade cabinets, they had big screen crt TV's and gaming consoles setup. I would go with my friends on special occasions after school or with my family on the weekends.

I would meet and make new friends at that place as we were all gamers and we also brought our game boys and would trade pokemon. I don't think those places exist these days but back then, it was easy to meet like-minded people and have fun for hours.

franwex141d ago

Well, I’ll add my extremely subjective ranking too. I won’t include the 3DS version as I don’t owned it. I did play it for a few minutes though.

5. Brawl.
4. N64 Smash
3. Ultimate
2. Wiiu Smash
1. Melee

BlaqMagiq1141d ago

Yup Ultimate for me BY FAR is my favorite.

260°

Gears Of War Creator Urges Devs To Make Single-Player Games Amid EA's Live Service Focus

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.

Relientk77145d ago

I agree with Cliff for once.

Single player games > GaaS

JEECE144d ago

Too bad he didn't have this opinion when he chased trends with Lawbreakers. Or when he chased trends with Radical Heights.

Popsicle144d ago (Edited 144d ago )

He learned from the mistake or he wouldn’t be advocating for more single player experiences. I find this refreshing in a world where we often see people so stubborn that they tend to double down on a mistake which results in making things even worse. Seriously, good for him!

JEECE144d ago

@Popsicle

Oh for sure, better late than never. And better to somewhat own up to your mistakes, rather than just blaming your release window, or advertising partners, or gamers lol.

anast144d ago

@Popsicle

Of course we will never know his intentions, but it's hard to believe he is just a naive agent that is learning from his mistakes.

-Foxtrot145d ago

He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.

RaidenBlack145d ago

Not converting Jawbreakers into F2P was the final nail in the CliffyB coffin.

Knushwood Butt144d ago

Jawbreakers would have been a better name! Heck, I might just go and trademark that right now.

BISHOP-BRASIL144d ago

@Knushwood

Aren't those a kind of candy already?

coolbeans145d ago

You're missing the point. His studio's short lifespan is what *inspired* him to make this comment in the first place.

-Foxtrot145d ago

Oh I know the point...I'm just stating the obvious and how stupid he was in the beginning to jump on a trend he had no real experience in. A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War.

He'd have been better creating something like Gears of War again, a great single player story and a good online mode.

coolbeans144d ago

-"A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War."

I mean... you're kinda muddying terms when Gears has always had a strong multiplayer component. Even if I grant you that, Cliffy B started cementing himself at Epic with Unreal Tournament, which was among the earliest shooter series to have "proto-GaaS elements" (downloadable maps, cosmetics, special editions that bundle stuff together). Lawbreakers and Radical Heights (were it finished) weren't major career shifts to him like they would be for, say, Fumito Ueda.

Regardless of that, it's still kinda useless to state the obvious when CliffyB himself made his comments with the benefit of hindsight already.

144d ago
CrimsonWing69144d ago (Edited 144d ago )

Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.

This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.

So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.

Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.

anast144d ago

I agree with every point here.

Redemption-64144d ago

Games do bring in a profit, it's the greed that is killing the industry. Here is a fact, live service games overall make more, significantly more money than single player games

What you should be asking is executives not wanting continuous growth or firing them. Saying devs should be fired when those who are fitting the bills and setting unrealistic expectations would make things worse. What do y9u think would happen if they released say, 30 single player games and over half of them fail? You are going after the wrong crowd.

DankSinatra144d ago

About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

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