Few developers in the gaming industry have such a carefully crafted image as Tomonobu Itagaki, head of Team Ninja and creator of the Dead or Alive franchise and Ninja Gaiden's next-gen evolution. Destructoid'Qais Fulton and Aaron Linde happened upon him at Microsoft's headquarters in Redmond, where Itagaki, draped over a couch as the image of cool itself, kicked out the jams on the latest build of Ninja Gaiden II.
Destructoid had some time afterwards to ask the notorious developer some questions about his newest title, developing for Eastern and Western audiences, and more.
Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.
With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.
I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.
Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.
I will never forget the day i got that Big Boss Emblem.
Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme
One of my proudest trophies :)
I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task
Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16
"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes
The industry doesn't use the word easy but "accessible" so yes games are easy.
I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.
Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.
I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.
wait til this game come out, it going to to be fun fast bloody and gory and you get to play as hayabusa what more can you ask for.
"And Tekken -- I really hope Tekken 6 does well for the sake of the genre on the whole, but we can't really expect that much based on what they've done in the past." "Unfortunately I think the new Tekken game is probably going to crash and burn after launch." Can this guy go even one interview without criticising Tekken?