Icrontic writes, "If you want to engage in high-level item trading in TF2, it pays to be educated about dupes, scammers, and reputations before you start."
After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..
Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"
Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
The economy of TF2, and what Valve has begun to do to talk about it, is pretty astounding. Almost puts the Diablo 3 auction house to shame.
I don't like having too much value in TF2 items. I was once fortunate enough to unbox an unusual ( http://steamcommunity.com/i... ) which I immediately traded for $160 worth of Earbuds. I traded those buds for keys over the next few months, swapping the keys for gifted games during sales.