90°

New Super Mario Bros. Needs a ‘Classic’ Hardcore Difficulty Mode

GenGAME writes: "A lot of people rightly complain that the New Super Mario Bros. games are too easy. Objectively speaking they do cut back significantly on a lot of the things that made the classic game so notoriously tough, adding more coins and extra lives, more chances to save the game, and the ability to replay levels in order to mine them for 1ups and power-ups. Older games didn’t have these luxuries – getting a Game Over sent you back to start and you only had one shot at each level, meaning that every move you made had to really count."

Morrigan-Aensland4288d ago

New super Mario is actually old super Mario. It needs a complete overall IMO. Others can have their opinions but this game is basically a super Nintendo game. It's time to upgrade this ip

4288d ago
AO1JMM4288d ago (Edited 4288d ago )

@Morrigan-Aensland,

Not just no, but HELL NO!

Hisiru4288d ago

Mario is still as fun as always but I would like to see a hard mode (no it doesn't need a hard mode, I just think it would be a plus).

ChickeyCantor4288d ago

"Others can have their opinions but this game is basically a super Nintendo game"

I wish it was.

Hell if they go back to the feel of SMB3 then they can make tons of em.

+ Show (1) more replyLast reply 4288d ago
AO1JMM4288d ago

Odd I do not remember a hard difficulty in the classic super mario bros.

It does not "need" any such mode at all.

Jadedz4288d ago

Remember that block that appears if you get neutralized, frequently?

Just add that, and it won't be such a bad idea.

xflo3604288d ago

old super mario was cute but deadly, and thats what made it so addictive!
It was the same with the original tomb raider as you knew one mistake would mean big trouble and thats what made it a classic!

tweet754288d ago

i got this feeling in the second quest of super mario 3d land. You want a hardcore super mario challenge beat every level in both quests and get every coin in every level. Possibly the hardest challenge in any mario game.

Show all comments (19)
70°

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60°

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130°

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Number1TailzFan183d ago

3 had a good balance of difficulty before crybabies stepped in and cried about the difficulty of SMW, which is why the game was made easier before release. Would also explain why most other games have been easier except for special worlds etc.. or ones you unlock after you beat the main game.

Isn't the reason we got a Doki Doki Panic sprite swap because Lost Levels was originally deemed too difficult?

ChasterMies183d ago

This is a lot of revisionist history. All games back then had to be difficult or else they would be over in less than an hour. Super Mario 3 was actually super approachable because you could use the map and warp whistles to go right to the boss. And as with Super Mario World, you could farm stages for more lives. The beautify of Super Mario 3 was the abundance of secret areas and tools like Hammer Bros. suits. You didn’t really want to rush it. The lost levels were a different beast. They were never marketed as a mainline Mario game.

qalpha182d ago

I watched an interview with a developer (I think it was for Disney's Aladdin) from years ago and he said they were required to raise the difficulty because so many games were rented back then. They didn't want the game finished quickly so you had to rent it longer. it was the home-rental equivalent of pumping more quarters into an arcade machine.

Rebel_Scum183d ago

The cry babies? It was Nintendo’s perception that yanks didnt like difficult games hence the easing of the difficulty.

ChasterMies183d ago

This is an odd statement considering the history of Japanese games that had you press X on your way to victory. Seriously, games like Ninja Gaiden in the 00s was born of the developer’s belief that Japanese gamers had grown too soft.

CrimsonWing69183d ago

Yep, it's the best 2D Mario game, in my humblest of humble opinions.

goldwyncq183d ago

Still my favorite Mario game.

Terry_B183d ago

SMB3 and Mario World are still the best Mario Games.