Most of us ask for innovation in our game selection. We want to feel like we're playing something new and creative instead of just saving the same princesses or killing the same zombies. Sports games are almost universally dismissed as the same old thing with shiny new packaging. So why is it that those boring old sequels sell so darn well?
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
The question posed by the title is an interesting one (even if it is totally stolen from The Dark Night). The question I would ask is 'Who is We?' Is 'we' the individual gamer or the gaming community as a whole? Because that changes the response dramatically, based on who is responding... of course, it's 4am, and I have a head full of bourbon, so I might be over-analyzing... ;)
Why did the title remind of the end scene of the dark knight.
Awww. I was hoping this was another Sequelitis video from Egoraptor.
Since when did need have anything to do with what we want? Its more a case of what we would like isn't always what we get.