140°

What the Fez Patch Fiasco Means for Indie Gaming

IGN, Taylor Cocke- "Boy, do I wish Phil Fish didn’t come off as such a jerk so much of the time, because his latest tiff with Microsoft could be a really important moment for console indie gaming as a whole. Fish and his development team at Polytron released a statement recently stating that the reason they weren’t going to fix issues that some players have with the most recent Fez patch was because Microsoft was asking more money than they were willing to pay to update their game.

Taking sides in the debate between Fish and Microsoft is beside the point. This isn’t an issue between one man and a corporation that he signed a contact with, this is a sign of the times. It’s an indicator of where indie developers are at, and the problems with a distribution system based around a few large publishers with the ability to demand just about whatever they want from developers and artists."

jimbobwahey4716d ago

Phil Fish knew the terms of the contract when he signed with Microsoft. Coming out now and trying to blame them when he actively sought out exclusivity with them is quite frankly nonsense. Sure, it sucks that Microsoft charges a lot for a patch, but for Phil Fish to just turn around and say "Screw you" to all his customers is downright disgraceful.

The guy is an unlikeable scumbag, and is notorious for being a complete jackass. If you look for past interviews with the guy, he comes across as an absolute idiot. He insults other developers, other countries and has even been so low as to actually straight-up insult his fans in the past as well (with pretty colourful language, might I add).

I genuinely hope that his team abandons him and he gets driven out of this industry, because he's poison. If jackasses like him are allowed to prevail, it will have a profoundly negative impact on the indie community as a whole.

I just feel sorry for everybody who paid for Fez, I really do. Phil Fish doesn't deserve the support at all.

chela4716d ago

Agree. isnt 1st patch on XBL free anyway? so he should blame his broken code.

Grap4716d ago

he is jerk. contract is contract if you signed it you have to commit to it. MS is company who are wants profit like every company out there. they don't want to lose money just because you F* one of your code.

IHateYouFanboys4716d ago (Edited 4716d ago )

@jimbobwahey:

While I agree with everything you said, he doesn't have a team to abandon him - polytron is only 2 people, including Phil fish. How IGN didn't know this is beyond me.

And before anyone says something about Sony being better for indie developers, they also charge the same big certification fee that Microsoft do for patches.

Also, people don't seem to understand certification. The certification that Microsoft does is NOT game testing. It is to make sure that the game doesn't include any harmful code and that the game actually works. They don't go and play test games for hundreds of hours, they just make sure that it's safe and not going to bring down Xbox live or your console.

Baka-akaB4716d ago

Off tangent , but this is why i dont agree with calling those guys indie anymore .

Why are they even considered indie devs ? because they got a small team ? There are so called mainstream devs with a small team too .

They can reach millions of users and now often sells hits to millions of those users ... there is nothing indie about devs signing up on those major distribution networks

SeekDev4716d ago

Indie means independent developer, a developer without a publisher to fund their project. Just because they sign with a major distributor (Sony, Microsoft, Steam) doesn't mean their not indie anymore because they aren't actually being funded money for the project's development, they're just trying to sell their game.

Regardless if the game sells millions or if the team is small, they are indie if they don't have a publisher.

+ Show (1) more replyLast reply 4716d ago
vikingland14716d ago

Gamers are the ones that get screwed everytime.

Perjoss4716d ago

Gamers can actually fight back at devs and publishers quite effectively in the form of piracy, trading of 2nd hand games, 1 star amazon 'reviews' and just general bad press on popular blogs and forums, so its not all 1 way.

Bimkoblerutso4716d ago (Edited 4716d ago )

I interpreted all that as irony, but I think you're actually being serious...

PixL4716d ago

Didn't IGN give it a high score? It proves those morons didn't play the game before writing their bullshit review. What the developer did is wrong but gaming journalism doesn't help it either.

lastdual4716d ago

They played it before the save-corrupting patch was released. Pre-patch, the game has a few small bugs (like the sometimes choppy scaling that was mentioned in reviews), but it's very much playable.

vega2754716d ago (Edited 4716d ago )

i think people should be more worried about the gamers. we all know consoles charge a lot for patches to penalize the indie dev's into releasing a more polished game. even though PC patches are free a lot of dev's take the attitude of "buy now, fix later" which in my book is far worst because some dev's may or may not fix the problems. hell even major game studios have this same attitude when it comes to their games.

I'm not defending either console for what they charge for patches. but i hate and lose respect for dev's that put out a buggy game and not take responsibility and fix their shotty product and want's to blame everyone but themselves.

BrutallyBlunt4716d ago (Edited 4716d ago )

1. Microsoft should be encouraging indie developers to come to their platform, not create hurdles and barriers for them.

2. Phil Fish should not have taken on such a large task all by himself. Watching the Indie Movie you could tell the development process was plagued with issues.

3. Testing for games have gotten worse over the years and now that most of us are all connected online every flaw and exploit is now so much more exemplified than ever before. Before you didn't really hear about the games having so many issues because if this issue with Fez only affects less than 1% then most of us wouldn't even have known about it. Now with the web nothing goes hidden and some developers will use the feedback to fix their game now instead of having better internal testing.

4. Games have had issues for many many years. Difference is now they can actually fix them without recalling the games or shipping out new ones. So if he chooses not to spend the money to fix his game then perhaps that may cost him future sales.

5. There are games on Steam and IOS devices that are in desperate need of updates that are often ignored, so it's not like because they don't charge as much for a patch doesn't make them immune to not having issues as well.

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