Freemium will be the saviour of videogaming, we're told. The days of spending £40 on a game will soon be over; traditional games consoles are circling the drain of obsolescence. But there are some lessons to be learned from the history of microtransactions...
The PSVR 2 is a fantastic piece of kit, held back by a lack of software support. With this in mind, will we ever see a PSVR 3?
PSVR1 sold around 10 million and PSVR2 sold around 1 million. I don't see any logical room for a PSVR3 unless they have something special. PSVR was basically PS Move for Sony, hedging their bets just in case VR was a mass market product, but it clearly wasn't. With news of Quest 3/s sales faltering badly and question marks over there even being a Quest 4 I highly doubt a PSVR3 is even being considered.
I doubt it, and PS2 VR is so good, I hope Sony continues to develop for it on PS6. Why not. They can expand the install base over this Gen into next.
given how quickly Sony themselves abandoned support for the headset, I don't see them taking another crack anytime in the near future. PSVR2 was so much more technically sound and delivered a much better experience over the previous model, but I think VR is losing its steam and many people were turned off from the first headset after it delivered somewhat underwhelming experiences due to the limitations of the original device.
I love VR and will continue to support it, but I'd be surprised to see a PSVR3 anytime soon.
IF there is to be a VR3, it needs to address the biggest missed opportunity that Sony is guilty of with VR2. that is it needs to support ALL of their VR titles, no matter what. The lack of full VR1 support for VR2 cannot be under stated. And even in the face of declining VR2 sales... Sony STILL has not taken the opportunity to address this omission.
I'd definitely get a VR3 if it supported not only its own but all of their previous works as well. Wireless certainly would be welcome reason as well.
"A few years ago, a mobile game developer called Super Evil Megacorp had the brilliant idea of making a TMNT roguelike. After first releasing it on Apple Arcade, they wisely recognized the game’s potential on other platforms. TMNT: Splintered Fate has slowly but surely come to all major platforms, finally arriving on Xbox today. Not only is Splintered Fate a fine roguelike and co-op game, but it’s also one of the best TMNT games ever made," says Co-Optimus.
Dada Zubaaan (weird name) brings the classic pipe puzzle game to VR in full 360 degrees, with a free demo available now.
I don't know what it is about freemium I just can't agree with it.
I mean I know that some games have the freemium idea mixed in, like Mass Effect 3 and Shoot Many Robots, but you still get a really good game. Unlike those little mobile ones where you get an awful game that's just addictive.
I just can't settle with it, I prefer - and think I always will, just buying a game and playing it, even if the game is pricey. None of this "You're tired, pay us to play."
I love the model when done right. I've played so many great games for free and then put money into them once I've decided they were worth spending money on (i.e. Rise of Flight, Team Fortress 2, League of Legneds) and I've also played some that I thought were ok but not worth my money and didn't pay anything for them.
I appreciate the honesty of someone saying "here is our game - free....if you like it you can pay us....if you want." instead of the $60.00 AAA model of overhyped advertising and buying review scores to trick you into buying a turd.