Graham Russell: "Since the very moment I was aware of both tactics games and Pokemon, I’ve wanted a Pokemon tactics game. It seemed like the perfect fit; while the series had all this fun customization and management, the real frustration was in the linearity and repetition of the one-on-one, menu-based battles. But despite the constant flow of spin-off titles, we weren’t getting it. Pokemon Dash, you guys? Really?
Apparently what it needed was some outside intervention."