Splinter Cell: Blacklist made an impressive showing at E3 and Ubisoft is gradually telling us more about the new game, with the latest being centered around some sort of player choice system. Speaking in an interview with GameInformer, Ubisoft creative director Maxime Beland said that the player is going to be forced into making some “unsettling decisions and this is a key part of the Splinter Cell: Blacklist experience.
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Top executives including games boss Sean Shoptaw have also been promoted…
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
I hope the game goes back to the classic Splinter Cell style. Conviction was cool, but it didn't feel like Splinter Cell. Hopefully, the multiplatform status of this game will push Ubisoft to make it better.
I am really getting tired of all these games coming out boasting that phrase "make tough choices" whew chills.