"Immersion" has become cliché. It's often just another buzzword when talking about how great a game is, but it's all too infrequent that those discussing games will actually break down the finer details of what that immersion entails.
Like all pieces of the puzzle that is game design, audio must work in concert with graphics and game mechanics to help immerse the player into gameplay experiences of all shapes and sizes through its ability to convey vast amounts of the detail to the player, often without their knowing.
J White, Martin Stig Andersen, and Thom Kellar, of Visceral Games, Playdead, and Freshtone Games respectively, are three sound designers who have ample experience in creating such audio experiences.
The Epic Games Store has a couple of fun games waiting to be added to your library.
TNS: Eight years ago, Playdead revealed it was working on its next game. But since then? Almost nothing. So what exactly has happened?
Visceral Games, formerly known as EA Redwood Shores, was an American video game developer studio owned by Electronic Arts. In 1998, Electronic Arts moved from San Mateo, California to a new corporate headquarters building which they had constructed in Redwood Shores, California. In this move, they founded a new division at this location, named EA Redwood Shores, which operated under the general ‘EA Games’ brand.
One more thing to add to the list of what more power of the next-gen can bring. Higher quality, very detailed and accurate sounds.
it's still up to your speakers though. this is a good article, could have been more in depth.
i have a 5.1 surround, a little old, but in a large living room with the speakers spread out at all corners it sounds amazing, from the bombast of bf3 to the soft strains of Limbo.