Enemy Variety vs. Enemy Depth

ZD writes: This is a question that’s been raised a lot recently in many discussions about Skyward Sword: Which is better, having a lot of enemies or having complex enemies? Skyward Sword obviously took the latter approach, offering very few enemies (I got 29 in a casual count, excluding all alternate versions of the same basic foe, though it would be significantly larger if I were to include them all). Is it best to have a huge variety of foes that do very little or a handful of foes that do a lot? Before I say how I feel on the matter, here’s some food for thought regarding the argument against Skyward Sword.

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