70°

Nvidia GeForce GTX 660 Ti Launch In 3rd Week Of August

Things seem to get juicer with every passing day. This time, as per a field report conducted my Sweclockers, the GeForce GTX 660 Ti launch is indeed slated for this August and with a more confirmed time frame of when it’s going to launch for real this time.

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wccftech.com
4716d ago
PtRoLLFacE4716d ago

not in time, i just bought a gigabyte 670 oc ;O

HebrewHammer4716d ago

So if I have a GTX 560 Ti, should I upgrade to this? I'm not much of a PC gamer so I'm not sure how significant a leap this is.

pr0digyZA4716d ago

I would say that if you are playing games fine then no don't upgrade.

Surfaced4716d ago

560 Ti is still good enough to handle almost anything. I think you should keep it.

STONEY44716d ago (Edited 4716d ago )

General rule is to wait 2 generations of GPUs (from GTX 560 to GTX 760), then see if you feel like you want to upgrade. I have a GTX 560 Ti myself right now, and I'm running nearly every game maxed out at 60fps/1080p, and at least 2xAA, usually 4X or more. It's more than enough for at least a couple of years.

HammockGames4716d ago (Edited 4716d ago )

The 560 Ti is still a solid card for current games. If its performance satisfies you, then you probably don't need to upgrade.

But if you want to go for more and you can find a matching card and a good deal, perhaps you could go the SLI route (lots of performance there => a pair of 560 Ti's can outdo a 580) - especially if future games really give you a performance hit. If you're comfortable tweaking settings (I know you said you aren't a die hard PC gamer), you can also overclock to eek out a bit more.

Personally, I follow the upgrade every couple of generations pattern (sometimes 3 if my card(s) holding up well with current games).

I've got a pair of 560 Ti's SLI'd and probably won't look to upgrade until they are getting long in the tooth - and when my wallet allows (the 700 or 800 series will be my next upgrade).

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
59d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox72d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R72d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits72d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack72d ago (Edited 72d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7272d ago

So is HDR... but they have it anyway.

thesoftware73072d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr72d ago (Edited 72d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0172d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS72d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos72d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS71d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto71d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos71d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos72d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8572d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos72d ago (Edited 72d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

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