Science fiction games are littered with dead and dying stars. Mass Effect has its supernova-blasted Mu Relay, eezo mines near neutron stars, and Adepts slinging miniature black holes around. In the Halo universe, artificially-triggered supernovae are the ultimate weapon for exterminating Flood-infested systems. In Spore, you can use black holes as entrances to the galactic subway system of wormholes, and in Starcraft 2, there is a mission where a star "goes nova", enveloping the map in fire.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Kinda hoping they do something similar to "Star Wars Tech" or whatever it was called on the History Channel with the Mass Effect Series or Halo Series for that matter