"Antichamber was presented at the very rough and ready booth of the Sega Leftfield Collection at Rezzed. This collection of indie games that took up crisp monitors and spread themselves along the long desks were only presented with whiteboard marker on the wall – Antichamber had also been spelt wrong and corrected with a well placed piece of paper. This presentation however was so rather apt for this confusing and brilliantly simple first-person puzzle game; not because it’s rough and ready – in fact this title is surprisingly polished for such an ambitious indie project still in development – but because all the instructions you need to know are written clearly, and simply, in plain sight – and yet many players still couldn’t get to grips with the controlled chaos within the game."
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?
"Controlled Chaos" sounds interesting but hopefully not too overwhelming