Paul Stachniak defends Mass Effect 3's ending by offering three endings from other popular video games that missed the narrative mark.
Pure Arts Reveals Borderlands Collectible that fans should l8ve.
One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
Eight seminal games were released on the gaming market between October 26 and November 23, 2004. Twenty years later, here's Wccftech's retrospective.
You're not gonna include Ratchet and Clank Up Your Arsenal or Jak 3 on that list? Just change it to Fall 2004 Releases and include the masterpiece that is Sly 2.
Personally, I didn't have a problem with ME3's ending. Sure, I can understand how people got upset from not having every bullet point addressed at the ending, but I feel like every decision was addressed by the immediate result at the time of the decision.
At the end of Mass Effect 3, all I could think about was whether or not I was willing to sacrifice the synthetics that I'd saved, and how my Shepard would never get to see his crew again because of my decision. I kept thinking about it intermittently days later, and I think that's a hell of a compliment for any piece of narrative.
MGS4? Really? Some people...
I would, however, say that MGS2 belongs at the top of any list of bad endings. It was so bad that it put me off to MGS3 until long after Subsistence had released.
At least you knew it didn't end at Halo 2... And MGS4's ending was great.
And Borderlands 2 isn't even out yet.
How am I suppose to not like the ending to Borderlands 2 if it hasn't even come out yet?
As for Halo and MGS4, those for one made sense. MGS was emotional and bitter sweet, Halo 2 was purely ment to go straight into Halo 3. ME3's endings took no what what you have done into account throughout the franchise, it also didn't even matter what you did in the 3rd game. It came down to what choice do you want to do A Bor C. Even the extended endings did nothing but add a slide show like it was suppose to help, which it didn't. Also adding another ending which surprisingly made the most sense out of all of them.
It's not the ending that is bad that people are mad about, it's the fact that Bioware sold the game on the statement that your choices effected everything and that ended up not happening. It was like the ending to Deus Ex, where you pushed a button and that was the ending.
Please realize this before making stupid articles trying to bash highly respected games
See, I don't think a developer should change the ending to a piece of media just because people don't like it. Some things have really bad wtf endings and I think that's okay.
I mean, JK Rowling changed the ending to harry potter and the deathly hallows because she gave a few people copies of it and they didn't like the ending where harry died. So she tacked on some half-baked conclusion where he doesn't actually die and threw it in just to keep the fans happy, but I think the original ending would have made perfect sense, despite it being unpopular.