Tetsuya Mizuguchi is one of the game industry's original mavericks. A star game designer at Sega, he made waves in 2003 when he quit his job -- almost unheard of in Japan -- to form his own production company, Q Entertainment.
In the ensuing years, several other big-name Japanese game makers, most notably Final Fantasy creator Hironobu Sakaguchi and Street Fighter II director Yoshiki Okamoto, have followed suit, filling Japan's game industry with a pool of independent development talent that had never before existed there.
For his latest project, Mizuguchi went back to the well, licensing a game of his own creation, Rez, back from Sega. He has updated the cult hit game -- a blend of entrancing techno music, trippy laser-light graphics, and addictive shooter action -- for Xbox Live Arcade; it will release next Wednesday, the 30th.
Wired spoke with Mizuguchi earlier today about what he calls his "life's work."
-- Words: Chris Kohler, January 23, 2008
Contributor's Notes: Interview topics include Rez HD and its development, the original Rez on Dreamcast and PS2, Rez HD on PS3, Mizuguchi's opinions of Wii and Nintendo, and Space Channel 5 HD.
Now that Rez is 20 years old in North America, it is worth looking back to see what made it such a one-of-a-kind experience.
Got it on the Quest 2. The actual area created for VR still blows my mind every time I play it.
An interview with the famed creator of 'Rez', 'Lumines' and 'Space Channel 5'.
I'm probably the only one who genuinely liked Child of Eden (of course Rez is better though). I hope we see a full VR rhythm game from him next,
In celebration of Rez Infinite’s recent VR release, now is a perfect opportunity to take a look at the legacy of this strange and wonderful game.
it would do him alot better to release some original games on the wii