Shacknews has learned that multiple Unreal Engine 3 licensees have been served with subpoenas in an effort to obtain their confidential engine contracts for use as evidence in Silicon Knights' coming court battle with Epic Games.
The two companies became embroiled in a legal feud after Silicon Knights filed suit against Epic last July. As part of its lawsuit--the allegations of which include Fraud, Negligent Misrepresentation, and Breach of Contract--Silicon Knights demanded all profits from the Epic-developed blockbuster shooter Gears of War in the form of awarded damages.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
I wonder which developers will subpoenaed, there are soo many team with the unreal 3, maybe allot of PS3 devs.
ALL profits from GoW? Are they joking? Jesus christ, I don't know which side is right, and SK may very well be justified in its accusations, but some of these compensatory demands are just ridiculous.
They're saying its the unreal engine's fault that too human is delayed and blaming epic.
The truth of the matter is, Too Human has had development problems for over six years. They tried to make this game TWICE before. Once on ps2 and once on gamecube. Both ran into development issues.
So for this third time, the asked for the unreal engine. So now since they used someone else's program to make the game, they made epic the fall guy.
But the truth of the matter is silicon knights are the ONLY ones complaining about a "faulty" unreal engine. Squaresoft, Sony, Microsoft, and Sega all have games either already out or upcoming games using the unreal engine. You don't hear any of those bigger companies crying foul do you?
well there were a whole heap of delays left and right
there's got to be a reason besides the ps3-is-too-hard-to-program-for right?
but ALL of GoW profits?
that's a bit ridiculous to say the least...