DayZ is the hugely popular zombie survival mod for Arma II. Produced by Arma II game designer Dean “Rocket” Hall in his spare time around full-time work at Bohemia Interactive, DayZ has demonstrated the huge potential of modding.
The Train2Game Blog sat down with the DayZ creator at Rezzed to discuss the advantages of modding, his unconventional path into the games industry and advice for those looking to get into game development.
DayZ Frostline DLC gets review-bombed for its price and content. Dev responds, saying "No one is forcing players to buy it."
Yes, I saw that! The DayZ Frostline DLC has indeed faced a lot of backlash from players who feel that the $26.99 price tag is too high for what's included. The DLC adds a new snow-covered map called Sakhal, but many players feel it doesn't offer enough new content to justify the cost.
Bohemia Interactive's CEO, Marek Spanel, responded to the criticism by pointing out that the studio has received very little revenue per hour of gameplay from the game over the years. He even referenced the Beatles song "Please Please Me" in his response, highlighting the frustration with the situation.
It's definitely a heated debate.
DayZ has now managed to hit its new all-time-high player numbers with the release of the new Frostline expansion.
DayZ hotfix 1.25 is finally out, but instead of fixing the oft-complained-about duping glitch, the issue still hasn't been addressed.
I think dayZ is brilliant. And valve has proven that is ur mod idea is a great one and very popular, big companies may swoop in with a lucrative deal. Now, unfortunately valve is a rare company that doesn't take full control away from the Creator, so misdeeds have to b careful not to b blinded by dollar signs. Honestly, pc gamers may hate this, but this mod could b a very successful console game, as well as pc. I dunno, maybe it's already happened, but I hope dayZ gets slot of support and sticks around awhile. I can't say enough about it. Love it.