Dealspwn.com writes: "I want to be angry about SimCity requiring an always-on internet connection in order to play. I want to rant and rave, to rend my garments in twain while wailing from the rooftops. I want to become incandescent with fury, shouting about how my singleplayer passion has been forever tainted to anyone who'll listen. On principle, as much as anything.
But I can't. I won't, because Maxis came to E3 2012 to show us exactly what this internet connection will be used for. Over the course of twenty minutes, it became apparent that collaborating with friends to create a little piece of heaven in a persistent virtual world is going to be SimCity's most important selling point, and one that promises to elevate the already-impressive simulation into something unique and rather wonderful, even by Maxis standards."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.