GRUK's Gillen McAllister met up with the producer of Assassin's Creed III: Liberation, to find out what sets this game apart from ACIII, and what features we can expect on the Vita.
On having a female assassin:
"Our character, Aveline, she was kind of always there, waiting for us to discover her. She's based on real life role models. We went into this with the idea that we wanted to find the perfect assassin, and we feel in Aveline we've found her."
On using the PS Vita's features:
We've designed the game to take advantage of all the features of the Vita. So we're using front and back touch panels, the GPS camera, motion detection. Our key goal has always been to add choice, and to make the game very intuitive from the use of the controls... It's a fantastic platform to work with.