EDGE- Puzzle fatigue is a condition that will be familiar to anyone who plays firstperson puzzlers. It’s that brief sinking feeling you experience upon entering yet another new chamber – like showing up at the office to do a job you may enjoy but for the umpteenth day in a row, unable to shake the impression that it’s Monday morning and there’s no weekend imminent. Another batch of puzzle elements is shuffled into a fresh brain-stumping configuration; another locked exit door silently declares that you shall not pass.
Despite being helmed by creative director Kim Swift, who served as project lead on the distinctly similar Portal, Quantum Conundrum is far from immune to this condition. In fact, it’s more susceptible, since puzzle fatigue doesn’t simply reset with each new entry in this genre but builds cumulatively from one title to the next.