Well, the tracks, carts, and racers have more options for customization, like you stated. Also, it has a battle mode, like Mario Kart. :) In that battle mode, you are not limited by how you play the game. Look up some videos. You can change the rules however you want. Physics, weapons, characters, speed, etc. It's your game to create. I can't wait for it!
So then it's just Mod Nation Racer part 2? They try to trick people by just changing the name to something else? Sackboy racing? Meh.. Modnation should of got a second chance.
***"So then it's just Mod Nation Racer part 2? They try to trick people by just changing the name to something else? Sackboy racing? Meh.. Modnation should of got a second chance."***
Meh... like you would the buy the game anyway. So it makes no difference to you whether or not they should have given Modnation a second chance.
Wondering how much different LBP karting is going to be from MNR. I like MNR and played LBP1, and LBP2(for free from plus thanks sony) so I know that all of them are good fun games, just curious as to what LBPK does differently, or better than MNR
They really need to release a 'beta' for a racing game nowadays? Wow.
When I read something like this it makes me think 'Ok guys, we knocked up this prototype game that's kinda like Mod Nation Racers, but we're not too sure about it - can you guys play it for us and tell us if you like it or not?'
versus a proper demo which (in most cases) is a DEMOnstration of the final product, meaning they've already got the game made and are teasing it to gamers. That in itself inspires more confidence than a 'beta'
A Beta is to test the game. A demo is the final products, restricted to certain content to tease you.
A beta can (and most likely will be) broken or unfinished, and doesn't represent the final product. This is why I hate some gamers getting their hands on it. "The beta sucked, so the game sucked!" Really?
This "racing game" needs a beta to test the tools and see if the modding community thinks they work well. Along with seeing what people make or do, and finding ways to prioritize things.
I can assure you I know the difference between a demo and a beta - my point is, we shouldn't HAVE to test the game. That's what QA testers are paid for. Releasing the beta in the form of a 'giveaway' or competition is just really stupid and a trend that's been growing and growing over the years. It's just a cheaper alternative to hiring more QA testers, and by advertising it as a way to play the game earlier - they instantly get people intrigued.
The general public consumer is stupid. As you said, many people who get into this beta won't report feedback, bugs or issues. They'll just assume the game sucks and cast a negative impression over an incomplete product. I just wish developers and publishers would start doing their job and not relying on the consumer to do their work for them. And if they DO need to release it to a small group of people, fine - but don't splash it around the internet in the form of a 'prize' because all people see is "Oh look, I get to play the game early" and then get pissy when the game has bugs and issues.
Beta's should stay within the company and a demo should be released to build hype and excitement for the final product. End of.
"It's just a cheaper alternative to hiring more QA testers"
It's also a much more effective alternative as well.
"many people who get into this beta won't report feedback, bugs or issues."
Maybe they wont report the little things (and even then, YOU don't know this at all), but you can be sure that a lot of fans will be vocal about all of the game breaking stuff or extremely obvious problems that will affect their gameplay.
If for instance most people fall through the map 1 out of every 3 times they try to play the beta, they will bitch. They might go to the official beta feedback forums, they might complain about it in the comments section of an article, they might start a forum post in their favorite gaming website about it, or many of them may just write an article about it which will get lot of hits and attention.
A public beta test is better than a QA test is pretty much better for everyone (except QA testers). The company gets to advertise their game and have it tested on a MUCH wider scale, therefore improving the likelihood of finding more bugs and errors, all for free instead of having to waste money on a small group of people who probably wont even find the majority of the bugs. The consumer gets to try out the beta, and see if they might like the game based on the games controls, gameplay or graphics (things which almost never drastically change by the time the final game releases).
I think you may be overestimating the amount of people that dismiss a game based on glitches from a beta.
It is cheaper, and like stated its much more effective. The people they hire for the job are looking at more in depth things, and will easily overlook all kinds of little things. Plus they can only do it so many ways.
If you release it to thousands of people, thats thousands of different opinions, thousands of different playing style, and thousands of people that can find different issues.
Sure not ALL of them will be vocal, but there will be plenty. If the game is broken, people will whine about it till its fixed.
My vita needs more love. I'd rather test it on there than the ps3.
Link inside no worky
http://us.playstation.com/l...
I get into almost every beta I've ever tried, hope my success continues.
already took part in LBP1, LBP2 and LBPV betas. Signed up for LBPK few days ago. ;)
exxcelent. planetlittlebigplanet it is gonna karting rock, cant wait this for this one.
want want want want