PlayStation Euphoria writes: "PlayStation Move, as many of you may know, is Sony’s entry into the massive world of motion control gaming. Having been released in North America on September 17th 2010, the PlayStation Move continues to be a part of PlayStation community. PlayStation Move has sold 8 million units worldwide as of April 2011 with games supporting the device such as Killzone 3, Tumble, Resistance 3, Sports Champions and SOCOM 4. The Move had a great library of games to sell onto and started out pretty well with great sales, support, and critical response. However as time has gone by so has an excitement about anything “Move” related. Over a year since launch, how has the Move done? Has this been a successful venture by PlayStation? Or does the saying “Half as Long, Twice as Bright” sum up the history of the Move?"
Sony CEO Hiroki Totoki and CFO Lin Tao talked about the state of the PlayStation business and the strategy and targets going forward, including how they're responding to the tariffs.
Sony announced its financial results for the fiscal year 2024, and things are certainly looking up, despite a decline in PS5 sales.
If their profits fall next quarter, we'll probably see more price hikes. I can't imagine having to pay £20 a month for PlayStation Plus.
Decline in hardware sales.
Behind on lifetime sales and decline in first party sales.
Third party content and PSN came through to save the day.
Things will improve starting with the next Ghost game.
Hopefully a steady flow of first party content by end of '25
PlayStation 5 has shipped 77.8 million units worldwide, Sony announced in its financial results for the three months ended March 31, 2025.
very nice.
in almost 5 years too.
some big hitters are yet to come
PSMove/Kinect are both failures in my opinion since there is not much quality software available
I never wanted the MOVE but I got it just so that I could get the MOVE pack for LBP2
is it a success though? yes, without a doubt. success is measured in how well it works and how many genres can incorporate it without compromising the game... so that's why it has to be seen as a success
move games and move have always been an option for devs not a requirment
if a def says hey ive this great idea for a fighting game but want to make it active they use move the next shooter guy may say my scifi shooter dont need motion controllers to work he can ignore it
its an option
Of course not it is not a success. The software for it just doesn't sell, the userbase is tiny compared to the other motion control devices in this industry (Kinect and Wii) and there is nothing on the horizon that gets anyone excited.
Sorcery should have been that game, but it failed to sell more than 70k copies WORLDWIDE.
Sports Champion 2 this year will be the final nail in the coffin with sales way below the 500k mark.
It sold about 10 million in 2 years, which is not enough to warrant any 3rd party support.
I will say that there were some titles that did intrigued me when the Move first came out. Killzone 3, Sport's Champions, and SOCOM 4 had my eye on the Move but looking at it now I can just tell it felt gimmicky to have support like that for KZ3 and SOCOM 4 and certain titles being released now. I want a Move but unsure if I should really get it.