300°

Is The PlayStation Move a Success or a Failure?

PlayStation Euphoria writes: "PlayStation Move, as many of you may know, is Sony’s entry into the massive world of motion control gaming. Having been released in North America on September 17th 2010, the PlayStation Move continues to be a part of PlayStation community. PlayStation Move has sold 8 million units worldwide as of April 2011 with games supporting the device such as Killzone 3, Tumble, Resistance 3, Sports Champions and SOCOM 4. The Move had a great library of games to sell onto and started out pretty well with great sales, support, and critical response. However as time has gone by so has an excitement about anything “Move” related. Over a year since launch, how has the Move done? Has this been a successful venture by PlayStation? Or does the saying “Half as Long, Twice as Bright” sum up the history of the Move?"

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playstationeuphoria.com
NYC_Gamer4733d ago (Edited 4733d ago )

PSMove/Kinect are both failures in my opinion since there is not much quality software available

syanara4733d ago

I agree, there is no real AAA Exclusive that makes me want to dust off my old move controllers

blitz06234733d ago (Edited 4733d ago )

Of course in gamers' perspective, both are huge failures - which is expected. But sales wise Kinect obviously is a huge success.

Move didn't sell as well, but Sony didn't really back it up like Microsoft did with Kinect. To the delight of gamers, Sony still focused on core games. Can't say the same with MS.

saladthieves4733d ago

Agreed

Sony simply stated that the Move would be a peripheral to include to their list of gaming devices, one tailored towards motion gaming. Microsoft on the other hand backed Kinect like it was the holy grail of gaming, as if you HAD to buy one. In my opinion, they focused it too much on it after seeing the kind of success Ninty had with the Wii.

In all honesty, both motion gaming devices really lack stellar games. I still haven't seen something that would give me a damn good compelling reason to buy either one.

MaxXAttaxX4733d ago (Edited 4733d ago )

* The Move is more useful, but didn't succeed AS much as the other in sales.
* Kinect succeeded more sales-wise, but flopped incredibly hard in games quality.

So.... neither.

gokuss1220024733d ago

Although I wish there were more games that were exclusive to the move... particularly games that require 2 move controllers, I ultimately had to click the disagree button. The reason being is that there are many AAA titles that you can use as an excuse to "dust off [your] old move controllers". Unless you don't consider Killzone 3 AAA. Fair enough; how about Infamous 2? No? what about Little big planet 2? No? ... Resistance 3? ... Heavy Rain?... If you don't consider (any of) these games AAA, then I would love to know what you do consider AAA.

*Anticipates rebuttal but decides to address at the respective time*

With that being said, I hope Sony starts putting more (graphical) production value into the move games such as Sports champions, Sorcery, and Medieval moves...

Sharingan_no_Kakashi4733d ago

Agree with Goku.

Move has been really successful as far as execution goes. Lots of third party and first party support. Apart from games like Killzone Socom and LBP, move is getting Bioshock, Okami hd, Epic Mickey 2 and FREAKING COUNTER STRIKE. Move has been successful.

darthv724732d ago

While the core games that support move are good. It is a secondary idea at support instead of a primary. Meaning that you may get more out of the games but it is not required to play.

We could argue and say the wii is the same way however the primary control for the wii IS the wiimote. So basically every game supports the wiimote in some way or another. It isnt an afterthought on the part of the devs.

Sony obviously made a better wand than nintendo but the support in the way of real dedicated "required to play" games are very lacking. Even Kinect has a slew of required to play games. the quality of the games may be subjective but they are available none the less.

I think sony hasnt enforced move support mainly because of their traditionalist view on gaming. Working hard to ensure that those who game with a ds3 are getting the best control for the game.

then again, move is like any other add-on. It is only as good as the games made for it. By that i mean dedicated games because there is no question that the games that support it are already good games.

It really needed its own stand out hit and I thought sorcery was going to be it. I like the idea of the game but have to admit that myself had difficulty getting the move to respond to the commands that the game instructed me to do.

+ Show (3) more repliesLast reply 4732d ago
ApolloAdams4733d ago

"quality" is a subjective word.

Kinect sold too much to be considered a failure.
Move, well they sold some I believe 9+Million move controllers which isn't the same but it's something.

syanara4733d ago

And thats also hard to say because of how many move controlers there are per household comparing to one kinect camera per household

pandaboy4733d ago

quality isn't necessarily subjective... it can be established through empirical justification without the need for personal feelings to give influence even if they happen to do so a lot of the time.

A-Glorious-Dawn4733d ago

pandaboy is right.

Quality is not a completely subjective word.

Mcdonalds vs 5 star restaurant.

which is of a higher quality?

mt4733d ago

I got excited for it, I bought it, tried it, hid it, never used it again. well I tried sorcery demo and I gotta say it is alright. overall I think it is failure if you are hardcore gamer, if you are casual only then it is heaven for you. so it is up to you to decide and you have the choice.

t0mmyb0y4733d ago

Try PixelJunk's 4am. Works extremely well with it.

mt4733d ago

@t0mmyb0y I played Killzone 3 , littlebigplanet 2 , heavy rain. and I gotta say most amazing experience i had with move was through heavy rain, although it was my third play.

StraightPath4733d ago

Move is a massive fail. Didnt sony ev en state they could of done better with it. Kinect sales wise massive success.

Tonester9254733d ago

I think once Devs make a true 1 to 1 motion fighter THEN PS Move will shine. With online tournaments and all that good stuff.

+ Show (3) more repliesLast reply 4732d ago
GribbleGrunger4733d ago

I never wanted the MOVE but I got it just so that I could get the MOVE pack for LBP2

is it a success though? yes, without a doubt. success is measured in how well it works and how many genres can incorporate it without compromising the game... so that's why it has to be seen as a success

baodeus4733d ago

Success is not measured by it functionality but by how well it is perceived. would u think the launch of original Xbox was a success (better tech, higher quality, reliable/durable) vs PS2? Of course not don't u agree?

how well it is perceived can be measure by how popular or more directly, how much it sales.

Now why move isn't a sucess?

1. if u look at all the hard core PS fan base here, what do they say about the move?. It is "optional" right? Which mean u don't have to get it. It is not a must have like for example u must get PS3 to play the must have exclusives. Rather mean hard core couldn't careless about motion gaming.

2. What about the casual side? Move isn't marketed for casual (Sony said it aims for the core). Now why would the casual get something that looks like what they already have @ much higher price and not catering to their taste?

So if u launch a product and that is the kind of responses u get from both consumers demographic, do u think it is a sucess? I'll let u guys think about it.

asmith23064733d ago

I agree that it is a success, mainly because it is seen as an optional extra for the PS3. I traded mine because at the end of the day I'm not into using motion controls. The thing about it is that everything I played with the move worked flawlessly. Sony don't try to shove the move in your face, its just another capability the PS3 has that works great if you fancy it.

jerethdagryphon4733d ago

move games and move have always been an option for devs not a requirment

if a def says hey ive this great idea for a fighting game but want to make it active they use move the next shooter guy may say my scifi shooter dont need motion controllers to work he can ignore it

its an option

DiRtY4733d ago

Of course not it is not a success. The software for it just doesn't sell, the userbase is tiny compared to the other motion control devices in this industry (Kinect and Wii) and there is nothing on the horizon that gets anyone excited.

Sorcery should have been that game, but it failed to sell more than 70k copies WORLDWIDE.

Sports Champion 2 this year will be the final nail in the coffin with sales way below the 500k mark.

It sold about 10 million in 2 years, which is not enough to warrant any 3rd party support.

GribbleGrunger4733d ago

sorry fella, but you've been fooled by the media. real MOVE gamers play FPS and other hard core games. only the casuals play Sorcery and the such.

DiRtY4733d ago (Edited 4733d ago )

So people use it as a lightgun now? Yeah that is what all the hardcore gamers did before the Move was released.

No game sold more due to optional move support and no Move controller was sold for the optional Move support.

Look at the sales numbers, you can't spin it in a positive way. Sony advertised this as a game changer and it was a failure. Nobody uses it, Nobody buys it and Nobody supports it. Just accept it and move on.

You have to watch out for the Vita not sharing the same fate.

Trebius514733d ago

Yeah i dont know anyone that bought move for anything other than killzone, infamous 2 or other core 1st party games that have it as an optional feature.

If Move had been heavily advertised (like near billion dollars in ads like kinect) then move wouldve sold just as well.

Just like the near billions they spend advertising Halo so it sells big numbers, all it takes is a lot of $ in ads and the masses can be convinced (or suggestively swayed) to buy anything.

andrewf914733d ago

I will say that there were some titles that did intrigued me when the Move first came out. Killzone 3, Sport's Champions, and SOCOM 4 had my eye on the Move but looking at it now I can just tell it felt gimmicky to have support like that for KZ3 and SOCOM 4 and certain titles being released now. I want a Move but unsure if I should really get it.

GrandTheftZamboni4733d ago

I don't know, man. I think Move worked pretty well with both Killzone 3 and Sport's Champions.

andrewf914733d ago

Just to me it felt like it. This may be the case that I never went out to buy one since I expected a price drop from the move (still hasn't happen). There are still some things I would like to try from it, Portal 2 DLC, CS:GO, Okami HD. But just in the launch of the Move I felt the first few titles Move support was tacked on. Not saying I wouldn't still try it but at least it's an option for me to use if I ever decide to get a Move.

GrandTheftZamboni4732d ago

It definitely doesn't feel gimmicky to me. I still play mostly with the Dualshock. I'm running out of space for storing all the peripherals, plus I'm usually lazy to wave my hands as lately I've playing lying down in my bed. But when I do use the Move, it feels pretty good. I would still be a happy gamer with DS only though.

Show all comments (74)
170°

Sony Aims To Sell 15 Million PS5 Units This Year, but Is Shifting Focus to Monthly Active Users

Sony CEO Hiroki Totoki and CFO Lin Tao talked about the state of the PlayStation business and the strategy and targets going forward, including how they're responding to the tariffs.

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simulationdaily.com
1Victor31d ago

I wonder how the USA tariffs war will affect that projection. 🤔

S2Killinit30d ago (Edited 30d ago )

I think they take that into consideration when they announce their projections. Currently, after the xbox price increase, the PRO is cheaper than the series x! That is ridiculous, and it can’t last.

darthv7230d ago

you keep saying that but the price of a PS5 Pro is S699.99 (US) and the price of a Series X is $599.99 (US)

S2Killinit30d ago (Edited 30d ago )

The series x with 2 TB storage space is more expensive than PS5 PRO which also has 2 TB storage space.

darthv7230d ago (Edited 30d ago )

Oh so you are pitting a regular Pro with a special edition X... got it. If you are going so far as trying to compare apples to apples... please add in the optical drive and stand to the Pro. Seeing as the X has both of those by default.

I will help you if you are unable to do so.
PS5 Pro 2tb: $699.99, Optical Drive: $79.99, Stand: $29.99 = $809.97
Xbox Series X Galaxy Black Special Edition 2TB: $729.99

30d ago
S2Killinit29d ago (Edited 29d ago )

The PS5 PRO has 2TB storage. The series X with 2TB storage and much weaker, is… more expensive! So yeah, Im pointing out that fact.

Also, the PRO does not require a stand.

Ps: regular series 2TB is $749 (where did u get 729?)

darthv7229d ago

Its right here on the official XB site: https://www.xbox.com/en-US/...

Okay, so no stand for the Pro, but you might still want the optical drive. So $779.98 vs $729.99. A properly outfitted Pro is still more $$ than a 2tb X.

S2Killinit29d ago (Edited 29d ago )

Do I need to mention that the series x is not nearly as powerful as the PS5 PRO?

And no, the PS5 PRO runs just fine without a drive, and people don’t have to buy the drive right away, assuming they want it.

+ Show (4) more repliesLast reply 29d ago
drivxr30d ago

I wonder why they are shifting focus to MAU.

RaiderNation30d ago

Because that's where the real money is made, in microtransactions.

Profchaos30d ago (Edited 30d ago )

People are spending less time playing is a typical trigger for this.

The less time spent playing the less likely you are to spend more money on games and services including subs or even the next console.

Increased engagement equals more money.

30d ago
DarXyde30d ago

Same reason Microsoft does it: it looks better to investors and it's a solution when unit sales slow down.

Personally, I'm not a fan of this metric; and by using it, you're kind of signaling that you're moving into the "This is a PlayStation" era.

Z50130d ago

Because the PS4 also has users and not necessarily sales

Obscure_Observer28d ago

"I wonder why they are shifting focus to MAU."

Because they´d finally realized that MS wasn´t wrong after all.

+ Show (3) more repliesLast reply 28d ago
30d ago
30d ago
310°

Sony Announces Large Profits Growth for PlayStation; Expects Further Wins in Current Fiscal Year

Sony announced its financial results for the fiscal year 2024, and things are certainly looking up, despite a decline in PS5 sales.

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simulationdaily.com
CrimsonWing6931d ago

Expect sh*t to slow down if prices aren’t kept in check.

Redgrave31d ago

Who downvotes the truth?

Even PSN itself is too damn high.jpg

S2Killinit30d ago

Gamepass is already at 20$ per month if im not mistaken.

toxic-inferno30d ago

@neutralgamer1992

Not all of us. I'm a big PlayStation fan, and have been since the PSOne. But I can't begin to defend what's happening currently.

At least Nintendo release a large number of games from their major franchises. Sony is just not banking on their established franchises, and yet are raising prices. Not great.

S2Killinit30d ago

Im pretty sure we are going to see a price increase for PRO. I mean think about it, its currently cheaper than xbox series x! That cannot last.

Eonjay30d ago

I'm absolutely sure we will not see a price increase. I don't think we should 'expect' to see price increase because it just adds validity to what Nintendo and Microsoft have done.

darthv7230d ago (Edited 30d ago )

Sorry to pop that bubble but the Pro is not cheaper than a series x... generally speaking (like you are). It is cheaper than one specific version, and doing so by not including the optical drive and stand like the X has by default.

So keep on trying to convince people you are right when everyone knows it's quite the opposite. A stock Pro is $699.99 and a stock X is $599.99. A special edition galactic black 2tb X is $729.99. And if you really want to compare apples to apples... adding the aforementioned optical drive and stand brings that Pro to $809.97 and then they would be on equal footing.

Twisting truths to fit a narrative... I expect better from you S2.

S2Killinit30d ago (Edited 30d ago )

The PS5 PRO has 2TB storage. And the series X with 2TB is more expensive. Which in my opinion is insane conseidering how much more powerful the PRO is. The PS5PRO does not need a stand, it can be used without a stand.

TheKingKratos31d ago

So the Pro is not offering any push in sales at all ?

CrashMania31d ago

It's still an expensive, niche product ultimately. And they exceeded their sales projections for units sold by half a million.

lawox30d ago

"18.5 million units have been shipped during the full fiscal year. This is actually ahead of the 18 million units target set by the company."

They beat their yearly estimate. It's not broken down by device, but it's clearly performing well enough. Since it's been released it's consistently been the second best selling SKU on Amazon only after the the Slim with disc.

30d ago
Bathyj30d ago

18 million a year is in the toilet?
I remember when 10 was considered good
Hell Microsoft would take that right now.
Probably pay $100b for it.

30d ago
BeHunted31d ago

If their profits fall next quarter, we'll probably see more price hikes. I can't imagine having to pay £20 a month for PlayStation Plus.

S2Killinit30d ago

I think gamepass is already paying that much.

30d ago
drivxr31d ago (Edited 31d ago )

Decline in hardware sales.
Behind on lifetime sales and decline in first party sales.
Third party content and PSN came through to save the day.
Things will improve starting with the next Ghost game.

Hopefully a steady flow of first party content by end of '25

rlow130d ago (Edited 30d ago )

I guess you get downvoted for stating facts from Sony’s own lips. What I’m curious about is what their top games of the year were and how much Xbox games contributed to the increase?

CrashMania30d ago

Well, generally 3rd party publisher games contribute the most anyway, so no different to capcom, EA and so on contributing to this figure.

lawox30d ago

That's because the report is actually really good.

They beat the console sales estimate that they set last year March, they have increased users both due to the record numbers of PS4 users and strong PS5 sales which is leading to great profits in sales and user spend.

This report is about the financial health of the PlayStation brand and as a platform PlayStation is stronger than ever. Heck they even have Microsoft putting their biggest franchises on the platform.

30d ago
S2Killinit29d ago (Edited 29d ago )

Well, the facts in the article are positive. Nothing wrong with his comment, but in my opinion it doesn't correctly indicate all the facts and nuances that give context to the reality of things. I downvoted for that only.

Make sense?

+ Show (1) more replyLast reply 29d ago
Lightning7730d ago

This is exactly what happened to Xbox year's ago. They had no first party and started seeing decline in 1st party sales, which effected their third party games which eventually effected their console sales. A slow decline across the board.

Calm down PS fans I'm not saying PS is becoming like old Xbox. I'm showing examples of the importance of first party output. Look how Xbox finally has compelling first party and things are on a up swing(despite years going on a downswing). I know thanks to PS releases which helps a ton, (which is why Xbox hardware only dropped 6% instead of 30+% like it usually does) The point still stands despite what Genz Trends may go, first party and compelling games sell hardware and software still. Sony's financial quarter is an example of this, of what lower First party output looks like.

No matter they'll be right back on track in due time any time especially with DS2 (not my type of game but I know many like it) and Yotei. They're not Xbox and let things get bad for so many years on end.

crazyCoconuts30d ago

"I'm showing examples of the importance of first party output. "
First party is mostly relevant for the sole purpose of creating EXCLUSIVES that are needed to stay competitive. With Xbox consoles collapsing and no more Xbox exclusives, first party is way less important. PlayStation as a platform now has free reign to profit without the high expense of needing exclusive first party titles.

red2tango30d ago

Sony has been very lazy with 1st party games compared to the PS4 era. And even the PS4 era was nothing compared to the PS3 era in terms of games.

S2Killinit29d ago (Edited 29d ago )

We have Ghost and Intergalactic coming. And then Marathon which is not exclusive to PlayStation. I think Covid and that chip shortage put a speedbump in game development because game manufacturers dont want even more risk that their game will arrive to too little hardware, but the games are starting to show up.

Lightning7730d ago

"With Xbox consoles collapsing and no more Xbox exclusives, first party is way less important."

Absolutely not. If that was the case then Nintendo would put Mario on Sega Genesis and Sonic on Super Nintendo. I know things are way different 30+ years later but not much has really changed in terms of exclusives and their impact on hardware. Especially early in the console life cycle.

Sony made all the money this quarter handover fist. Profits isn't a issue for them right now. I was just saying lower hardware sales and lower first party sales will hurt them or any console manufacturer of they don't have the compelling games in the long run. Just like it hurt Xbox. IF Sony keeps up not having lower first part output. Which we know they're not.

crazyCoconuts30d ago

Well no big exclusives in the last two years yet PS is doing great. What are people gonna do? Buy an Xbox?

S2Killinit29d ago

I agree with you. But they have had plenty of exclusives so far. Has it been ideal? Nope. I have a feeling we are seeing a resurgence with the effects of covid and that chip shortage now behind us.

Lightning7730d ago

No it's just like 360 where they had no games yet ppl still bought it because they sold ppl on the games early on that gen the fans were locked in and invested. They were riding the good will and was dubbed the shooter, racer box. The games dried up and they never recovered from it which hurt them in the long run. Same here with PS they still make the big bucks because they had games early on and the fans locked in and will continue to lock in for a little while longer despite lacking in first party.

S2Killinit29d ago (Edited 29d ago )

I agree. But the problem with xbox was that for some crazy reason MS thought game development wasnt all that important to a platform holder. They literally did not fund games with their own studios. When they lost marketshare they couldnt justify paying for exclusives with large install bases making it too expensive. That is not the scenario with PlayStation.

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150°

PS5 shipments top 77.8 million

PlayStation 5 has shipped 77.8 million units worldwide, Sony announced in its financial results for the three months ended March 31, 2025.

italiangamer31d ago

Perfectly in line to reach 100 million by March 2026.

Profchaos31d ago

Theys have to clear 22.2 million to do this.
When you average out the current number over 5 years it's unlikely.

If the console was going down in price it would be possible but they have not been able to reduce the cost in fact it's gone up so this is working against them.

gta Vi has also been pushed out of the financial year and there's likely millions of GTA v players still on ps5 that have not made the jump those players would for GTA vi

The overall poor market conditions and uncertainty doesn't fill me with confidence trade war, weak yen and the ongoing cost of living crisis. We're not talking core gamers picking up a new system were talking gamers who wait for the back 9 to enter a new generation.

I think 2027 they will but 100 not this year.

italiangamer31d ago

They will reach 100 million during 2026.

S2Killinit30d ago

It might actually get a boost considering that even the PS5 PRO is currently cheaper than the series x. This will of course be over soon as Im expecting a price hike for the PRO.

Travesty30d ago (Edited 30d ago )

I know Sony said they are considering raising prices.. Well as of yesterday China and the US lifted their tariffs standoff. At least for 90 days until they can agree on a trade deal that would benefit both parties. So with manufacturing in China and shipping them to the US I’m hoping it will not affect the prices.

Although I kind of doubt Sony will top 100 million since GTA 6 will be releasing next year by March. Could be wrong and I’ll be glad to be.

Xbox shooting itself in the foot or more like nailing their own coffin with rising prices. Hopefully Sony will stay put.. Ghost of Yotei is releasing for $70 still so that’s a god sign hopefully.

senorfartcushion30d ago

Is this a good thing for someone with no shares in Sony stock?

italiangamer30d ago

More PS5 on the market = higher chance of getting even more games.
It's not rocket science.

gold_drake30d ago (Edited 30d ago )

very nice.
in almost 5 years too.
some big hitters are yet to come

badz14930d ago (Edited 30d ago )

come on...don't say that! that slogan "Greatness Awaits" is haunting me everytime someone says this and yeah...1st party output has not been a highlight this gen which is a huge bummer! personally, I would rate their 1st party output this gen 4/10!

gold_drake30d ago

to be honest, when i typed it out, it did sound like a slogan for that ha