110°

The impressive Agnis Philosophy Tech Demo was running on a single GTX680

DSOGaming writes: "Remember Square Enix's Agnis Philosophy tech demo? What a brilliant piece of demo that was, right? A lot of gamers were wondering what kind of GPU was powering this beast, as we were getting visuals similar to CG quality with constant 60fps. Some thought that it was Nvidia's GTX690 cards powering it, while others thought that those visuals could only be achieved by a quad-SLI system. Well, seems that everyone was wrong as the Agnis Philosophy Tech Demo was running on a single, Nvidia GTX680 card"

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dsogaming.com
Scenarist4371d ago

my avatar...
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.
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i wonder if we will be playing games looking this good soon then?.... license this engine out please

john24371d ago

Someone has to develop a PC-exclusive game with that engine

Capt-FuzzyPants4371d ago

I think they said they were just gonna use it internally. But if they can make enough money off of it they'll probably license it to anyone who pays.

FinaLXiii4371d ago

GTX680 or something similar will be the next gen benchmark for consoles.

--Onilink--4371d ago

that card alone is over $500... i think you need to lower your expectations about next gen consoles

FinaLXiii4371d ago

2 years from now it wont be that expensive.

Persistantthug4371d ago (Edited 4371d ago )

Actually,

I just lookded up an ATI 7950, and those run about $400.

In 2 years, those will be around $200 for consumers, and with mass production wholesale to Sony or Microsoft, that is totally possible and doable for consoles come holiday 2014.

ABizzel14371d ago

The GTX 660 is slightly less powerful than it's older brother the GTX 670, and it's going to cost between $250 - $350. That GPU is more than enough to produce visual on par or nearly on par with what these next gen engines have been showing, when programmed for a dedicated gaming console.

You also have to remember. The great majority of console games are going to run at 1080p and not 2k, which is another benefactor they have going for them. Not pushing for the highest image quality means they can put more effort into making the game look and run better.

If the rumors are true then the GTX 660 will at the very least be on par with the GTX 580, which is capable of running Battlefield 3 with everything set to Ultra at 60fps on 1080p.

Tyre4371d ago (Edited 4371d ago )

@onilink and several others, That's just BS, the Xbox360 was launched with a very expensive prototype ATI unified shader achitecture GPU when it was launched...not even available on the graphicscards market back then...unified shader architecture arrived months later in graphicscards on PC. The nextXbox will launch with a GPU not yet available in the PC market now. Btw This article shows the power of the software/engine.

Kakkoii4368d ago

Yes, the CARD costs that much, but the chip itself costs less than $80 each to make. Microsoft or Sony only need the chip, not a complete working graphics board. They'll be incorporating the chips into their own motherboards in their own manufacturing lines. So the costs are A LOT cheaper for them. Not to mention they get a very good mass production discount due to shipping millions.

But it likely won't be the highest end of a series, it's just too large of a chip, too much heat, too power hungry, from either ATI or Nvidia. Will be the high-mid range, like the 660's.

+ Show (2) more repliesLast reply 4368d ago
Eyesoftheraven4371d ago (Edited 4371d ago )

With no AI or control scheme or game mechanics implemented. 100% strictly graphical tech demo. Even running on a single 680 not fully optimized, it's still overly ambitious for the next few years. It'll take 5 years minimum to actually play fully realized games running smooth 60fps looking like that.

Still no single card can or is just barely able to max Crysis 1.

Still no single card can or is just barely able to get constant 60fps in BF3 with 4xMSAA.

Still no single card can max out Max Payne with 8xMSAA.

Still no card can max out GTA Vice City with 8xSSAA.

jimmins4371d ago (Edited 4371d ago )

Wrong on all counts. GTX680 craps all over those benchmarks. Unless you're turning the resolution up to 4K.

Eyesoftheraven4371d ago (Edited 4371d ago )

Boot up Metro 2033 Max it out with 4xMSAA at 1920x1080 and let me know how those solid 60fps are working for ya.

Or how about Maxing out Arma 2 with a 10,0000m distance, 8XAA.

Max Payne 3 turns into a slide show with 8XMSAA enabled with an overclocked 7970.

There is no single card that can max the games I mentioned (they are games, not benchmarks, BTW) with the forms of AA I mentioned.

Boot up San Andreas or even Vice City and force 8x SSAA or even 4x Super Sampling AA at 1920x1080 and you will not see a steady 60fps.

Eyesoftheraven4371d ago (Edited 4371d ago )

How is this crapping all over Battlefield 3 Multiplayer completely maxed out: http://www.overclockers.com...

36fps minimum? That's bullshit. I get very similar performance with my OC 7970, too.

raytraceme4371d ago

Isn't that what a cpu is for? AI, physics, control scheme etc...?

Eyesoftheraven4371d ago (Edited 4371d ago )

(IN A NUTSHELL) The CPU is also simultaneously responsible for "driving" the relatively simple "blue-print" of every frame for the GPU to then render. If the scene is too complex for the CPU to draw while also calculating advanced physics, AI, command prompts, audio, etc.. then the GPU will not be utilized to its maximum potential as it is freely able to do in this Graphical, in-engine cut scene tech demo.

Now, could I have more bubbles, please?

Rubberlegs4371d ago

I have no problem running Crysis at ultra settings running at 1080 res with a single 7970. I can run Max Payne 3 with 8xMSAA as well but some areas do take a big hit in the framerate so I turn it off.
Quality wise I couldn't even tell a difference with it off and with MSAA on in Max Payne 3 always seemed buggy for me. They did release a patch that improved the MSAA but I haven't played it since.

And no I'm not hitting a constant 60fps with any of these games but that doesn't matter to me. As long as it can stay above 30fps and it doesn't dip below that I'm good.

Erika_Furudo4371d ago

Sorry but I've already maxxed out all of those titles mentioned with a 670, you're clearly underestimating the 600 series.

Eyesoftheraven4371d ago (Edited 4371d ago )

Not with a 60fps minimum, you haven't maxed them — guaranteed. The absolute top end cards of today can't even run many last generation games with Super Sample Anti Aliasing levels from 4x up with 60fps minimums.

You do not get a 60fps minimum with Metro 2033 completely maxed out at 1080p or Crysis 1 with 8xAA or Max Payne 3 with 4 or 8xMSAA.

Same goes for BF3 single player let alone Multiplayer and Arma 2 and Alan Wake.

Even Futuremark DX11 Demo kicks the best cards along with the absolute best prosumer CPUs asses at freakin' 1280x720!

ginsunuva4371d ago

My gtx 680 does the first two; I don't have Vice City or Max Payne so I can't try it out. (I can't Max the Payne lol)

I max out Crysis + mods everything at around 30fps

I get about 59-60 fps in Bf3 with 4x Msaa

+ Show (2) more repliesLast reply 4371d ago
Tomonobu Itagaki4371d ago

Because a game turns on this or that engine doesn't mean it will be a good game, nor a beautiful one.

Unreal Engine 3, for example. Gears of War 2, Bulletstorm or Batman: Arkham City / Asylum are absolutely gorgeous, while Duke Nukem: Forever, Legendary and Section 8 are also UE3 games, and yet they are far from being stellar.

The single Engine argument is not sufficient to guarantee a quality game.

OmniSlashPT4371d ago

How about companies start making real time demos showing off their engines instead of cutscenes? How are we supposed to know if that is real time or not if there is no interaction?

Something like the Star Wars 1313 demo...this Square engine looked really good, but it was just a movie.

Qrphe4371d ago

It was real time, that's why it was such a big deal. There are YouTube videos of the E3 press conference for the demo.

Show all comments (24)
140°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman30d ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty30d ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast30d ago

Where are you getting that number?

SegaSaturn66930d ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199230d ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5230d ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing30d ago (Edited 30d ago )

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199230d ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer30d ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds30d ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman30d ago (Edited 30d ago )

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 30d ago
TheGamingHounds30d ago (Edited 30d ago )

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix30d ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman30d ago (Edited 30d ago )

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein30d ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer30d ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

Show all comments (18)
350°

Square Enix Preparing for Layoffs in U.S. and Europe Amid Heavy Restructuring

In a town hall that took place on Monday, Square Enix president Takashi Kiryu reportedly confirmed imminent layoffs in the U.S. and Europe.

34d ago
lelo2play34d ago (Edited 34d ago )

Square should ask Sony for more money...

Outside_ofthe_Box33d ago

Square should ask Microsoft to buy them out...

FinalFantasyFanatic33d ago

@Outside_ofthe_Box,
So that Microsoft can close down the studio after doing nothing with them? Right...

Outside_ofthe_Box33d ago

@FinalFantasyFanatic

That's exactly my point...

gleepot34d ago

Sad but true. It's the consequence of a shift in player habits, massive overhead, and out of control budgets across the industry.

blackblades34d ago (Edited 34d ago )

What did NA and EU did anyways? Just translate or something? I would say it might help them get back to there roots but DK.

Hofstaderman34d ago (Edited 34d ago )

Actually, you are correct they play a hand in localization especially in Europe with the many languages. That and marketing.

nommers33d ago

Marketing for SE has been poor lately so these layoffs make sense if true.

Profchaos33d ago

Yup videogame crash 2024 edition

_Decadent_Descent33d ago

Hope so. Industry needs a good crash to shake it up again.

Show all comments (64)
460°

Square Is Shifting Strategy To Aggressively Pursue Multiplat Releases,Focus On Quality Over Quantity

Square Enix is shifting its strategy to aggressively pursue multiplatform releases and focus on quality over quantity.

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twistedvoxel.com
CantThinkOfAUsername34d ago

Yup, it's official. FFXVI and FFVII Rebirth didn't sell as much as they expected.

gold_drake34d ago

read the report, where exactly does it say what u just said ? lol

TheEroica33d ago

Denial isn't just a river in Egypt for some gamers.... 🤣

Barlos34d ago

It's your interpretation. That doesn't make it 'official'.

CantThinkOfAUsername34d ago

- 1% increase in net sales compared to a year with Forspoken and Octopath Traveller II, which didn't sell more than 3 millions combined (and I'm being generous).

- A 38.3% decrease in operating income despite the release of 'High-Definition' titles namely FFXVI, FF Pixels Remaster, Dragon Quest Monsters, and FFVII Rebirth.

- Aggressive multiplatform strategy one year after saying that exclusivity with PlayStation was mutually desired.

Sure, it's all in my head.

Sonic188134d ago (Edited 34d ago )

Probably for PC and the upcoming Nintendo Switch 2. Square Enix games doesn't sell to well on Xbox

Extermin8or3_34d ago

Nothing sells well on Xbox that's precisely Microsoft's problem

The3faces34d ago

Apparently they don't sell well on PlayStation either.

Lightning7734d ago

Square named Drops Xbox as part of their multiplatform approach in their quarterly reports.

Like it matters MS will probably find away to close them down to.

FinalFantasyFanatic33d ago

I can see them going for PS5/Switch/PC for the most part, it'll mostly likely be the Switch 2 by the time their next game enters development, which is probably a good thing since the Switch is struggling with 3rd party games. If they're hurting for money/sales, I don't see them bothering with Xbox, that's just wasted time/money for them.

+ Show (1) more replyLast reply 33d ago
DarXyde34d ago

I mean, maybe? They'll want as much as possible and I figure they could have been hoping for greater impact on PlayStation, but that's good reason to reflect and realize the resources and development cycle of these games aren't very sustainable. The solution is to make more affordable games with shorter dev cycles, then once in a while bring out the big guns.

I think Final Fantasy VII Re make and Rebirth would do really well if it was multiplatform. Specifically, if Nintendo gets their hardware up to snuff, and the rumors are promising. I don't really have much faith in its performance on Xbox, but Nintendo gamers really commit to buying their games. At one point, Breath of the Wild for Switch outsold the Switch itself.

Granted, Zelda always solos everything except GTA, but Nintendo folk are avid Final Fantasy fans. I think it would do exceptionally. Nintendo just needs to make porting easy and inexpensive and they'll get more games.

FinalFantasyFanatic33d ago

I don't think the exclusivity hurts them as badly as they think, I think it's a range of factors, like the quality of the games, high sales expectations, ESG/DEI, censorship, development costs/time... I also suspect that Square-Enix is extremely inefficient with their resources, they struggled/avoided towns in the FF13 trilogy, and FF14 was mostly wilderness with little to do apart from derp about in the wild (they also avoid towns and making a lot of characters there too). But FF14 also went through development hell, I think Square-Enix just needs to overall how they do everything, because the way they manage that studio just isn't working.

Christopher34d ago

The two most profitable games for them didn't sell as much as expected. Yes. Make it make sense.

MrCrimson34d ago

I interpret it as - they want to be multiplatform, as they will sell more copies.

EternalTitan34d ago

16 isnt even a JRPG let alone a final fantasy game.
So glad that it bombed.

itsmebryan33d ago

Square finally realized what Sony figured out recently, their installed base is not enough. We are going to see a lot less exclusives from everyone moving forward.

MajorLazer33d ago

PS5 is nearly at 60 million only half-way through its life-cycle, but sure, the install base is not enough.

EternalTitan32d ago (Edited 32d ago )

Good exclusives always sell despite install base. Look at Nintendo's recent Zelda.
Its just 16 was awful.

itsmebryan32d ago

@major
It is not enough if it was Sony's operating income wouldn't be down 26% and the company would not have lost $10 billion of value after they missed their sales target .

Christopher32d ago

Looks to me more like they need multiplatform because they've been failing completely everywhere else. Honestly, Square needs to rethink it's non-FF games. They've been failing hard over there in that regard.

+ Show (7) more repliesLast reply 32d ago
CrashMania34d ago (Edited 34d ago )

Hopefully the next Nintendo system isn't a potato and it can contribute to FF sales in future as well, in addition to PC releases. If this ensures the long term health for SE and franchises than like FF and KH then I'm all for it.

NotoriousWhiz34d ago

Adding Nintendo and PC customers is the best way to increase sales and long term success. Not going to get that from Xbox.

shinoff218334d ago

Hopefully square brings all the lose switch exclusives over to.

Hofstaderman34d ago

Will there be a XBOX for Square to release games on? Or a MS Games service?

thesoftware73034d ago

Hof,

You must not have heard they are launching new hardware and have already committed to a Next-Gen Xbox.

But, for some reason, I think you already knew that and wanted to spin a silly narrative; besides, why wouldn't they release games on the SX/SS? You do know these consoles will still be here, right?

Hofstaderman34d ago (Edited 34d ago )

Optics. They have a STATED plan to do so. Thats not commitment. The shareholders and board are calling the shots now. Lets see if they have the appetite for hardware because they are owed 80 Billion Dollars already. Investment in hardware, R and D and marketing is how much again? That cost with the history of their hardware performance....at most maybe a handheld. What I am certain of XBOX is finished, the writing has been on the wall before the studio closures. Its MS Games and they are not hardware. They are software because MS is a software company. Expect them to be folded in the Surface team.

DarXyde34d ago

*hardware

I believe they committed to hardware.

I hate to nitpick, but that's kind of the company they are. You have to.

34d ago
Michiel198934d ago

@hofstaderman the board and shareholders have always called the shots or had a huge impact on decisions.

Xbox finished lmao, the writing has been on the wall? mate they just spend 70 BILLION dollars, and you see the writing is on the wall that they're done. 0 idea what you're talking about. They grafiti'd on the wall and you still can't see it.

+ Show (1) more replyLast reply 34d ago
Aloymetal34d ago

No to both, not worth the effort, money and time on an already dying brand.

34d ago
thesoftware73034d ago

"They have a STATED plan to do so. That's not commitment."

Huh? What are you talking about? They announced they would be unveiling new Hardware this holiday season; how else are they supposed to commit to it?

" Lets see if they have the appetite for hardware because they are owed 80 Billion Dollars already"

What a silly statement, you think this deal was approved so they could make 80 billion in less than a year? This is a long-term commitment, a future-proofing of profit.

"What I am certain of XBOX is finished,"

No, you are not certain of this lol; as you stated, if they make even a Handheld in the form of a Steam-Deck that can dock to a TV/monitor, wouldn't that be just changing the form factor but still XBOX?

Closing these studios has really got you guys delusional; that is what happens in companies, in a changing market: you acquire, and you trim; like it or not, that is the way things are done. Lets look.

Where is the new Psygnosis with a new wipeout?
What happened to Japan Studio? Pixl Opus? London Studio?
Where is Zipper Interactive?

I can list more, but you see, closing devs doesn't mean your company is finished, especially when you have like 30+ dev teams.

Extermin8or3_34d ago

They won't be unveiling the hardware this holiday season it will be like the series x and s they got a tease at the game awards 2018. But no details until year of their release in 2020 lol

Relientk7734d ago

Please tell me the Dragon Quest III HD-2D Remake is still coming. I feel like I've been waiting forever for that game.

gold_drake34d ago

i think the juggernauts kingdom hearts (disney provides the money for that one) final fantasy and dragon quest are fine, the rest not as much

Michiel198934d ago

I'm kinda worried about the future of DQ though, Toriyama and the composer both passed away. Huge blow to the franchise.

FinalFantasyFanatic33d ago

@Michiel1989,
Akira Toriyama had an understudy though, he emulates his style, so maybe he'll do the art for Dragon Quest games, I would love to see Nobue Uematsu do music for the series though, that could be fun if they could convince him.

FinalFantasyFanatic33d ago

I'll be so p*ssed if that doesn't go ahead, also, where's DQ12 at? They've been silent on that for so long, and it was announced years ago.

@gold_Drake,
I'm pretty sure they can siphon some profit from A Realm Reborn to keep FF and Dragon Quest going too. I think the company would have gone bankrupt if it wasn't for that cash cow.

gold_drake33d ago

14 is definitely brings in the a consistant cashflow

Charal34d ago (Edited 34d ago )

Another sign that dedicated consoles market is in trouble, while PC seems more and more attractive to big publishers.

Having a good gaming PC and a PS5 myself, given current trend form both Sony and MS I am less and less playing on PS5, waiting for exclusives to release on PC, so I understand the logic behind the new strategy.

anast34d ago

Post those numbers. Then your comment might make sense.

thesoftware73034d ago (Edited 34d ago )

Ants,

I get that we don't know exactly without numbers, but come on, man, we can clearly see what's happening.

The console market has not grown much, the highest-selling console in history is still the PS2. You can play the " prove it" game all you want, but Sony's more aggressive PC push, SE completely rebooting their company/business, after being mainly exclusive to one console and showing a sizeable profit loss is telling.

PC is a high seller, and your doubtful PS5 dominant stance does not change the clear writing on the wall, straight from Sony's mouth, that they need to be, and will be more aggressive in the very lucrative PC market.

So, in other words, PC market is indeed looking more and more attractive to Pubs.

anast34d ago

@730

Numbers?

I'm willing to bet the farm that ¨PC gamers are not the dominate number compared to console, but I don't know because I don't have numbers. However, the price point of entry can allow us to infer what I had just stated.

anast34d ago

I don't click on links on forums. Tell me why that .com source is legit.

Tacoboto34d ago

What an ironic thing to say on a link-agreggate site like N4G. Explains your comment history perfectly.

Michiel198934d ago

asks for numbers. receives numbers and then continues to say I don't wanna click a website (because it might shatter my illusion)

anast34d ago (Edited 34d ago )

@All the people with that good 'ol folk wisdom

It's ironic how I clearly asked for the site and people still can't even answer this simple question.

Tell me how many people click on random links on forums?

Tell me the site and I will look. I don't mind being wrong and I'm barely intelligent enough to change my mind with something substantial.

All the numbers I have seen is that PC doesn't even come close console gaming in revenue, and nothing touches mobile gaming. More people touching something doesn't mean anything. It just means more people own PC for work and touch Steam every now and again, those numbers mean even less.

Charal33d ago

Anast I wasn’t expecting more from you and I haven’t be disappointed.

Don’t believe any number if you want, but things cannot be more evident that most of games companies are pushing to get the most they can from PC market.

Hell, we have both MS and Sony that are releasing their biggest franchise on PC with no or less and less delay vs console release, that is never seen before in the industry.

What is surprising me is that PC is not cheap in term of hardware cost, a rig close to PS5/XBX perfs may be close to double the price I guess, and close to 4x for a good gaming PC.
Plus, PC gaming does not have physical release anymore.

So a lot of supposed advantages from console market are not there but PC market is successful anyway, it would be very interesting to understand it.
Maybe one big argument is that we are more likely to need a PC at home, were we can work with, browse, and game, than a dedicated gaming machine. That why handled console market have been crushed by smartphones, we could see a repeating pattern here.

+ Show (5) more repliesLast reply 33d ago
Babadook734d ago

From what I can ascertain PC is a smaller market than PS. There are occasionally times when PC looks to be stronger but overall it's still behind.

FinalFantasyFanatic33d ago

PC also has a lot more competition, especially when people can easily buy and play older games from 20 or so years ago on it.

anast31d ago

PC has the potential to be a bigger player, but the market is smaller in terms of revenue nonetheless. People conflate sign up numbers with money spent on a product.

anast33d ago

You probably need to worry about yourself and your own expectations.

You still haven't even complete the simplest task in telling me the name of the website. Let that sink in. I asked for the name of the website so I can look at it and you couldn't even complete that task.

Show all comments (113)