Jason Pederson gives some brief thoughts on the Mass Effect 3 extended cut, and asks what could be next for Bioware (not just Mass Effect). After all the uproar over the ending of Mass Effect 3, will fans be willing to adventure further in the Mass Effect universe?
Earlier this year, BioWare was hit with layoffs as part of a downsizing of parent company Electronic Arts, but fans have been reassured that the next Mass Effect game hasn’t been impacted. Likewise, Dragon Age: Dreadwolf’s development is still churning along, with BioWare putting it at the forefront of its focus and rumors suggesting that it could launch sometime later this year. Fans might be getting another look at the long-in-development Dragon Age: Dreadwolf at the Summer Game Fest in June.
If the recently posted job offering for a temporary development manager is any indication, BioWare could have yet another surprise up its sleeve for when Mass Effect 4 and Dragon Age: Dreadwolf are nearing completion. This mystery BioWare video game could truly be anything, from another spin-off of its two major properties to something entirely new. All there is to go on at the moment is a vague mention in the job posting, and it might still be some time before BioWare is ready to confirm any new games in its pipeline.
So a studio that spent years on anthem then this dragon age thing is now also working on another ip along with mass effect,
You think they would be worried that there brand has been on 3 major screw ups
Dragon age 3 launched broken with the frostbite engine yes its a good game but you can see in the late game how rough it was
anthem......
Mass effect 4 well that dev team was fired so yeah.....
They should make sure this new dragon age is a goat instead of putting more work on the table
How about they focus on those games and not over extend themselves? We don't need another Anthem.
Bioware died after Inquisition (some would even argue after ME3). They are no longer the same company.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
pretty much what i thought of it.
Its nice of bioware to release this (for whatever reasons they did it) but in the end, its just a quick make up to a bad ending.
We get some extra explanations from the Magic Kid(not all of them make much sense) some try to help explain things better, but its still a forced deus ex machina ending.
They fix some of the worst holes, some nicely(relays damaged, not destroyed,)some decently(hacket calls out all ships to retreat to the rendesvouz point), some terribly( the normandy landing, pick up your squadmates, and slowly hover away with harbinger not even bothering to recognize there is a big ass ship in front of him, makes as much sense as your crew magically teleporting to the normandy) and we get a couple of new plot holes or replacements to existing ones
And we get some nice pictures to tell what happened to the galaxy. Most are the same in the diferent endings, but the narration does provide enough context to show how diferent the future will be in each choice.
As a side note, i like that now (at least for me) when shepard is making his choice, they dont show the same people (anderson, liara and joker) but they showed my love interest, i always thought it made no sense that shepard wouldnt think of that person when he was sacrificing himself
You get a 10 minute slideshow for Casper and his rainbow and the only good choice is Bioware being petty.
The EC improves the endings somewhat, but my Shepard is still trapped in the rubble!
The whiners are now the minority, the EC is a real success.
People who seek facts and logic in sci-fi are called nerds, it has always been about emotional investment, and for once BW got that right in the EC, so get over it
The real ending for future DLCs is the "red" destroy the reapers for the future DLC with Shepard. It hinted Shepard could be alive at the very end.
Or Shepard's closest squadmates can use the former Cerberus base technology to build another Shepard. Like Shepard said during the Cerberus base attack, he/she could be an AI who thinks he's/she's Shepard.