I offer this letter to the SOCOM Community per the author’s request. Our staff has confirmed that this in fact a former Zipper Interactive employee, and we will keep their identity hidden. This letter sheds an interesting light on the internal workings regarding the development of SOCOM 4, and some postmortem insight on Zipper Interactive.
First of all Socom has a league of its own and its own culture just like counter strike, cod, and halo so this zipper man should never say never Socom could be passed to naughty dog and it will be epic, not dissing zipper I loved mag and it's a small reason dust514 exsis so we shall see
Looks like bad management failed them
A day late and a dollar short. Thanks for nothing and I hope everyone who was fired at Zipper learned a valuable lesson, listen to the fans and not the kid who plays Call of Dookie.
If this is a real letter why now is my question, all this tells me is I am so glad I changed my mind on joining the gaming Industry,, all cowards and back stabbers. Just like a Jelly Fish, no back bone.
www.socomfan.com
It takes a lot of work to make a bad game. Everyone needs to own thier own part. When my boss says make this wiget to fit in this hole...it better fit or it's on me. But is he says put this square peg in this round hole I have to tell him it won't fit or it's still on me, but if he says make it anyway it's on him. Document everything "CYA"
just my .02
Did anyone at Zipper even play a prior Socom game before making Socom 4. Why have a full staff of people making a game they have never played.. It was obvious the place was full of MAG fans who had COD loaded in their PS3's.