Oli Welsh of Eurogamer gives his First impressions of MGS 4. He played a demo consisting of a honeycomb maze of shattered, bombed-out building shells, and their route through takes him sneaking all around its outskirts, looping and circling and doubling back, before finally heading out into the street for a confrontation with an enemy tank.
In terms of features and controls at least, Guns of the Patriots feels more like traditional MGS than Snake Eater or Portable Ops did. Uninterrupted by the heavy menu usage and elaborate gameplay systems of both those games, it's a tense, exacting, crisp and relatively fast-paced stealth thriller, with a stop-start rhythm that harks all the way back to 1998.
The series' traditional bird's-eye view of the action has been replaced with a more contemporary free-look third-person camera. This actually first appeared in the Subsistence version of MGS3, but this is the first time a Metal Gear game has been designed around it, and it shows. The environments are more open but also more complex, detailed and multi-layered.
One thing you needn't worry about: Guns of the Patriots looks stunning. There are far more expansive, varied and showy game environments out there, it's true - the setting is almost drab in its realism - but the characters and their costumes are rendered and animated with an exquisite eye for detail, understated style and perfect, disbelief-suspending finish. Old Snake has the smouldering, craggy dignity of a Connery or Redford, and he's not even real. Metal Gear Solid has always been one of the sexiest game series, and Guns of the Patriots is just dripping with spy-fetish cool.
There's no doubt that it will be a dream come true to MGS fans, and based on Eurogamer demo, it's quite likely to be their favourite since the first.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
game of forever
only on playstation 3
Now all they need to do is pin point an official date, rather than this vague Q2 stuff.
I'm going to retire from gaming after this, there won't be any point once MGS with Kojima ends.
just make sure its perfect and I'll be happy....thats the only thing that matters.
This is Living