Ask any gamer and they can probably tell you the basics of any MMORPG: create a character, pick a class, and level grind for hours on end. Maybe that's why Gamania Digital Entertainment is working on Core Blaze, a new MMORPG in the works that pays no heed towards character classes nor experience levels. Blasphemy you say? Perhaps, but one must do things a little bit differently than the rest in order to stand out in an over-saturated MMO market.
Things have been rather quiet for Taiwanese developer Gamania (Beanfun) after pulling out of the English market. Updates for Core Blaze, its debut non-target action MMORPG, stopped for nearly a year on Facebook until the revealing of the in-development mobile version hours ago.
Recently, Trion Worlds' End of Nations, a game that has almost been forgotten by us resurfaced and rebooted as tactical MOBA. It reminds the writer of numbers of MMOs, which have been off the radar for quite a while, but they are not dead, not officially at least.
With key exceptions, video game role playing games have seemed to be on a bit of a decline in years past. Maybe they're slowly falling out of favor with the gaming mainstream -- even with all of the free-to-play MMORPGs that seems to be coming out every few months. Then again, maybe the genre as a whole was just holding back for a great year sometime in the future.
Playing Ni no Kuni now, its amazing
I'm also getting Tales of Xillia when it comes out
Lightning Returns
Tales of Xilla
Sill need to get Ni no kuni in the mean time.