Game Design Essentials: 20 Mysterious Games

Gamasutra's 'Game Design Essentials' series looks at the design lessons from titles in which 'the player must solve mysteries' - from finding secrets to wrestling with algorithmically generated content.

Not really all that very long ago, a game was released called The Legend of Zelda. For the time it was ground-breaking, but as often happens with games, many of the really interesting things about it were not copied in the inevitable onslaught of games it inspired in the following years.

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