Andrew Passafiume: "As an interactive medium, games have a lot of opportunities to tell stories in different ways that differ from the standard movie-like cutscenes you would expect. A lot of Valve’s games, Half-Life and Portal most of all, do a great job of immersing you in the story while still allowing for player control. That is a great way to seamlessly blend the narrative with gameplay, but my favorite storytelling method is actually something that is even more reliant on player interaction than any other. It answers the question: How do you tell a story without directly telling a story?"
The Untold Story Behind a Meteoric Rise
DSOG : At Gamescom 2024, NVIDIA presented a new demo for Half-Life 2 RTX. So, below, you can find a video showcasing 50 minutes of brand new gameplay footage from it. So, if you are interested in it, I highly recommend watching it.
Have to love the PC modding scene. Constantly turning old games to new, and not charging you for remasters and remakes. I have played amazing releases like Enderal, Nameless Mod, and Fallout London that truly did deserve to be full-on retail releases.
Can't remember the last time I played a quality first person shooter. Miss those A to B shooters, rather than have all the faffing on. But never understood Half-Life. Can't remember much of the first game, but the sequel on Xbox bored me. I guess some gamers have bad taste.
Rise & shine for a new look at Nova Prospekt in Half-Life 2 RTX: An RTX Remix Project developed by Orbifold Studios. The modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail and leveraging NVIDIA technologies including full ray tracing, DLSS 3.5, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers to this classic.