Link's Hideaway writes:
"Recently, Shigeru Miyamato was questioned about the long tutorial times in the Zelda series as well as some Mario titles."
Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.
'We believe that it is important to nurture developers who take this unique concept to heart.' -Miyamoto
Well with the exception of Zelda and Xenoblade Chronicles series, Nintendo first party games are usually less demanding (see Arms, Nintendo sports series 2d kirby + mario games, Mario sports series, Warioware, Mario Party etc).
Zelda doesnt even have voice acting for its characters most of the time and its games use simpler textures than lets say Horizon Zero Dawn, Last of Us, Gears of War 5 etc which means that the development costs are lower.
Even so, their games are generally polished and well thought of and as the Switch generation showed, many of their franchises actually grew considerably in sales (Kirby , Xenoblades, Metroid etc).
Japan CEOs take pay cut to keep talent, USA CEO take 20 million bonuses and fire talent
I almost wish he had stayed out for the whole conference instead of handing it over to "where's the love?" zombie Reggie LOL.
I love how the lengthy tutorials was in Twilight Princess. But learning the game on your own is a great feeling, unless if the game sucks then it is frustrating! I find that multiplayer games have less of a forceful tutorial aspect than single player games.
well every zelda game has different controls. TP needed different controls because, well it was a different console than the rest. every zelda game has different contrsols. If nintendo consoles had a few zelda titles per console, then the tutorial would be optional
That's what I keep telling her, but no, there's always that long boring tutorial of cop vs robbers, and how many fingers go where and for how long.
I am replaying A Link to the Past right now, and that's one of the differences that really strikes me. There is minimal guidance from the game (unless you seek it specifically through the fortune teller). I think this adds depth and scale to the world, because the onus is more on the player to familiarize themselves with different areas. Similarly, when a new item is acquired, part of the joy of the series is, or has been, figuring out what you can do with it. For example...
*** MINOR SPOILER ***
When you need to get the second pendant from the sand temple, you show up at the door only to find it blocked. Strange, unreadable text greets you. Upon wandering the desert some more, you find a man in a cave (a staple to the series) who tells you about a book that can decipher the language of the Ancients, and vaguely, where it is located. So you go and hunt down that book, take it back to the temple, and voila! Open sesame.
*** END SPOILER ***
Moments like these define the Zelda series for me. Shamefully, I haven't yet played Twilight Princess or Skyward Sword, so I'm unaware whether this is carried forward, but games in general are definitely showing more tendency to hold your hand and guide you every step of the way. I like figuring things out, and I don't mind "getting stuck" for a while. A game like Demon's Souls is a refreshingly retro take on gameplay.