60°

Miyamoto: Get to the Point of Fun More Quickly

Link's Hideaway writes:

"Recently, Shigeru Miyamato was questioned about the long tutorial times in the Zelda series as well as some Mario titles."

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linkshideaway.com
Bagogames4762d ago

I almost wish he had stayed out for the whole conference instead of handing it over to "where's the love?" zombie Reggie LOL.

Y_51504762d ago

I love how the lengthy tutorials was in Twilight Princess. But learning the game on your own is a great feeling, unless if the game sucks then it is frustrating! I find that multiplayer games have less of a forceful tutorial aspect than single player games.

PopRocks3594762d ago

He produced Skyward Sword, he did not direct it.

Y_51504762d ago

I wasn't talking about Skyward Sword though. Explain what was the point of this response please?

PopRocks3594762d ago

Lol I mentioned the wrong game. He didn't direct Twilight Princess either, he only produced it. Same with Skyward Sword.

Y_51504760d ago

Ok thanks for the info buddy! But still it's kinda irrevelant to my comment because I wasn't talking about Miyamoto's involvement in recent LoZ titles. :P

omarzy4761d ago

well every zelda game has different controls. TP needed different controls because, well it was a different console than the rest. every zelda game has different contrsols. If nintendo consoles had a few zelda titles per console, then the tutorial would be optional

Bimkoblerutso4761d ago (Edited 4761d ago )

That doesn't explain the CONSTANT hand-holding in the more recent titles. It was prevalent in TP, but in SS it was...dear god it was bad. SS felt like a tutorial for the entire game.

Items popped up with explanations every time the game was restarted (as if their purpose was so complicated that we forgot what to do with them), the path to objectives was always made stupidly clear, and Fi...dear Lord in heaven, Fi. She was, by far, the most obtrusive, obnoxious, and downright annoying partner in any Zelda game; constantly popping up unprompted with "helpful" tips about what you just saw or where you're supposed to go or what percent chance it was that the pointy eared, blonde-haired young lady you just had a full conversation with was in fact (*gasp*) ZELDA! WHO COULD HAVE GUESSED THAT!?

MiamiACR214761d ago (Edited 4761d ago )

That's what I keep telling her, but no, there's always that long boring tutorial of cop vs robbers, and how many fingers go where and for how long.

karlowma4761d ago

I am replaying A Link to the Past right now, and that's one of the differences that really strikes me. There is minimal guidance from the game (unless you seek it specifically through the fortune teller). I think this adds depth and scale to the world, because the onus is more on the player to familiarize themselves with different areas. Similarly, when a new item is acquired, part of the joy of the series is, or has been, figuring out what you can do with it. For example...

*** MINOR SPOILER ***

When you need to get the second pendant from the sand temple, you show up at the door only to find it blocked. Strange, unreadable text greets you. Upon wandering the desert some more, you find a man in a cave (a staple to the series) who tells you about a book that can decipher the language of the Ancients, and vaguely, where it is located. So you go and hunt down that book, take it back to the temple, and voila! Open sesame.

*** END SPOILER ***

Moments like these define the Zelda series for me. Shamefully, I haven't yet played Twilight Princess or Skyward Sword, so I'm unaware whether this is carried forward, but games in general are definitely showing more tendency to hold your hand and guide you every step of the way. I like figuring things out, and I don't mind "getting stuck" for a while. A game like Demon's Souls is a refreshingly retro take on gameplay.

malypso4761d ago

Wow, I read your comment after I posted mine and I must say, I thought of that same exact moment in Zelda while reading this. I also agree 100% with you on the whole hand holding thing. I love figuring things out on my own and feeling that sense of accomplishment after I figure it out, or beat a boss or level that took a lot of work and effort to do.

Show all comments (12)
60°

Link Should Talk, but Choose His Words Carefully in The Legend of Zelda Movie

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.

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gamesandwich.com
got_dam89d ago

I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.

Relientk7789d ago

It's gonna be Chris Pratt again lol

"It's a me Link"

50°

Nintendo Hopes To Continue Making Both Top-Down 2D & Dynamic 3D Zelda Games

Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.

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twistedvoxel.com
227d ago
80°

Miyamoto explains how Nintendo is countering rising development costs

'We believe that it is important to nurture developers who take this unique concept to heart.' -Miyamoto

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gamedeveloper.com
Gamingsince1981227d ago

By making pretty much only AA games so they can sell them for the same price as AAA games.

IAMRealHooman227d ago

By being threatened by dev teams innovating on formulas found in your cash cow, but are either afraid or lack the talent to implement themselves

cthulhucultist228d ago

Well with the exception of Zelda and Xenoblade Chronicles series, Nintendo first party games are usually less demanding (see Arms, Nintendo sports series 2d kirby + mario games, Mario sports series, Warioware, Mario Party etc).

Zelda doesnt even have voice acting for its characters most of the time and its games use simpler textures than lets say Horizon Zero Dawn, Last of Us, Gears of War 5 etc which means that the development costs are lower.

Even so, their games are generally polished and well thought of and as the Switch generation showed, many of their franchises actually grew considerably in sales (Kirby , Xenoblades, Metroid etc).

FinalFantasyFanatic227d ago

I still love Zelda, and Mario Kart/Party is always a good time as well, although Nintendo isn't chasing hyper realistic graphics like a lot of the other studios are.

Vithar228d ago

Japan CEOs take pay cut to keep talent, USA CEO take 20 million bonuses and fire talent