Steve Butts: "This is the kind of update where people who know me are going to assume I've been brainwashed or replaced with a pod person. I just got back from seeing the new version of XCOM and speaking with some key members of the team, and I have to admit, I think I was wrong about the small squads. When I first played the game, I thought having only four squad members (six if you research the right upgrades) on the map was a terrible idea. After all, having lots of rank and file cannon fodder is sort of one of the defining characteristics of the game. In a bizarre mix of luck and straight up Darwinism, your better troops would rise through the ranks, standing, sometimes quite literally, on the bodies of those who weren't fast or strong or brave enough to make it."
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.