E3 Preview: XCOM: Enemy Unknown - Escapist

Steve Butts: "This is the kind of update where people who know me are going to assume I've been brainwashed or replaced with a pod person. I just got back from seeing the new version of XCOM and speaking with some key members of the team, and I have to admit, I think I was wrong about the small squads. When I first played the game, I thought having only four squad members (six if you research the right upgrades) on the map was a terrible idea. After all, having lots of rank and file cannon fodder is sort of one of the defining characteristics of the game. In a bizarre mix of luck and straight up Darwinism, your better troops would rise through the ranks, standing, sometimes quite literally, on the bodies of those who weren't fast or strong or brave enough to make it."

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